AMUSEMENT MILE - RIDDLER TROPHY #11
Use your remote electric charge on the generator before stepping on the switch to move the trophy to the right. Then quickly hop on the Riddler panel in order to open the small trap door, which will allow the trophy to move to the opening.
AMUSEMENT MILE - RIDDLER TROPHY #12
On the GCR radio tower, out in the open. Can’t miss it.
AMUSEMENT MILE - RIDDLER TROPHY #13
The Riddler panel here alternates between green and red. Step on it when it’s green to unlock the nearby trophy cage.
AMUSEMENT MILE - RIDDLER TROPHY #14
Stand on the Riddler panel. This will light up the nearby switches in a certain sequence. Memorize the sequence, then use your batarang or remote electric charge to deactivate each switch in order. This process repeats three times, each with a different pattern, so stay on the panel or everything will reset.
AMUSEMENT MILE - RIDDLER TROPHY #15
The hatches inside this duct open every few seconds. Pilot a remote batarang straight
through to hit the first Riddler switch, then pilot another through the
duct making sure to take the first left to come out on the end with the
AMUSEMENT MILE - RIDDLER TROPHY #16
Inside the Krank Co. Toys building. It’s on a chair behind the receptionist’s counter. Use the batclaw to grab it.
AMUSEMENT MILE - RIDDLER TROPHY #17
There is some soft wood panelling just below the massive Gotham City Olympus sign. Use explosive gel on it.
AMUSEMENT MILE - RIDDLER TROPHY #18
Use your cryptographic sequencer to hack the console and lower the bars.
AMUSEMENT MILE - RIDDLER TROPHY #19
is some soft wood panelling along the side of the building that you
need to glide through. Get the required momentum by leaping from the
roof just north of the GCPD. Once inside turn right and grab the trophy.
AMUSEMENT MILE - RIDDLER TROPHY #20
Open up the GCPD vehicle access door using your remote electrical charge. Once inside, go straight ahead down the ramp to find a structural weakness. Slap on some explosive gel and grab the trophy on the other side of the wall.