INTENSIVE TREATMENT

INTENSIVE TREATMENT - SECRETS MAP

(Secure Transit)
You won't be able to grab this map until you've returned to Intensive Treatment in search of Killer Croc's lair. Once you reach the very bottom of the facility - down two elevator shafts - look for the monster's meat locker. On the opposite side of the room is a staircase that leads to an office full of Killer Croc research. The map is there as well.


INTENSIVE TREATMENT - RIDDLE SOLUTION #1

(Intensive Treatment Lobby)
"Don't cut yourself on this Sharply observed portrait."

Impossible to miss, as the game holds your hand through this first riddle. Just scan the painting of Warden Sharp, hanging on the nearby wall, to proceed.


INTENSIVE TREATMENT - RIDDLE SOLUTION #2

(Utility Corridor)
"You don't know Jack about Gotham. Tune in to find out."

In this locker room, simply scan the radio on the bench. It's playing jazz music and a Jack Ryder news report.


INTENSIVE TREATMENT - RIDDLE SOLUTION #3

(Transfer Loop)
"A top hat and tails is the only dress code for this party in the North."

Midway along the Transfer Loop corridor, you'll spot an office with an Emergency Shutdown gate blocking half the door. Simply crouch underneath and look at the southern wall. Scan the poster advertising Penguin's Iceberg Lounge.


INTENSIVE TREATMENT - RIDDLE SOLUTION #4

(Holding Cells)
"Where would you find my home sweet home?"

The Riddler's cell is in the area where you first start the game, the one in which the Joker escapes. Look for the room with all the green question marks painted on its walls. Note that you can't scan it when beginning Arkham Asylum because the game hasn't yet introduced you to the Riddler's Challenges.


INTENSIVE TREATMENT - RIDDLE SOLUTION #5


TOOL NEEDED: Cryptographic Sequencer 

(Cell Block Transfer)
"Hook up with the relatives before you're transferred out of here."
You'll walk past this room during the intro to the game, but you can't access the adjacent office until later, when you return for Killer Croc's lair. Just make sure you enter the Cell Block Transfer on the eastern side and hack through the southern security gate. Up the stairs and on the desk is a portrait of Aaron Cash - the guard with a hook for a hand - and his family. Scan it.


INTENSIVE TREATMENT - RIDDLE SOLUTION #6

(Secure Transit)
"Dr. Jonathan Crane plans on elevating fear to new depths."
On your second trip to Intensive Treatment, after the Scarecrow has crashed the elevator, drop down the first shaft and then down the second shaft into Killer Croc's area. If you stand on top of that second elevator and look up, you should notice a wall grate in the shaft. Grapple up  and crawl through the red-hued air duct until you reach the Scarecrow's straw-covered headquarters.


INTENSIVE TREATMENT - RIDDLE SOLUTION #7


TOOL NEEDED: Explosive Gel 

(Patient Pacification Chamber)
"Even I was shocked when I saw how Maxie Zeus was treated!"
Once you have the explosive gel - or the Ultra Batclaw - return to the room where you rescued a guard from Zsasz's electric chair. One of the walls is destructible and hidden behind it is Zeus's cell.


INTENSIVE TREATMENT - RIDDLE SOLUTION #8


TOOL NEEDED: Detective Mode 

(Intensive Treatment Lobby)
"A puzzle has many sides, but only some are visible."
This is a question mark alignment puzzle. Head to the windowed offices in the middle of this room and turn on detective mode. You should see the top half of the question mark on one of the windows facing south (towards Frank Boles' body). Look through it and aim for the circular air vent on the far wall. The symbol should align correctly.


INTENSIVE TREATMENT - PATIENT INTERVIEW #1

(Secure Transit) 
This tape is next to the elevator shaft that Harley escapes up and that you're forced to climb. Just look for a set of stairs on the ground level and follow the passage to a desk.


INTENSIVE TREATMENT - PATIENT INTERVIEW #2

(Intensive Treatment Lobby) 
In the center of this warehouse-like room is a raised office. A desk on the eastern side has the tape sitting on its corner.


INTENSIVE TREATMENT - PATIENT INTERVIEW #3

(Cell Block Transfer)
You'll walk past this room during the intro to the game, but you can't access the adjacent office until later, when you return for Killer Croc's lair. Just make sure you enter the Cell Block Transfer on the eastern side and hack through the northern security gate... the one that isn't Aaron Cash's. The tape is up the stairs.


INTENSIVE TREATMENT - PATIENT INTERVIEW #4

(Secure Transit) 
If you enter the elevator shafts area from one of the Cell Block Transfer doors, simply turn right and you should see stairs to an upstairs office. Follow them to find the tape.


INTENSIVE TREATMENT - PATIENT INTERVIEW #5


TOOL NEEDED: Cryptographic Sequencer 

(Decontamination)
Once you have the ability to hack security panels, return to this room, where you cleared Joker toxin for the very first time. Inside is an office with an electrified door. Now that you can bypass the door, the tape is easy to grab off the desk within.


INTENSIVE TREATMENT - CHRONICLE #1

(Secure Transit) 
You can't miss the beetle symbol as you're climbing the elevator shaft. It's near the very top, right before an encounter with enemies.


INTENSIVE TREATMENT - CHRONICLE #2


TOOL NEEDED: Explosive Gel 

(Secure Transit) 
You might also spot this tablet while climbing, if you have your Detective Mode turned on. About halfway up, through a crawl space, there's an empty room with two destructible walls. The chronicle's behind the left one... return when you have the explosive gel (or Ultra Batclaw).


INTENSIVE TREATMENT - CHRONICLE #3


TOOL NEEDED: Ultra Batclaw 

(Transfer Loop) 
In the eastern roundabout area of the Transfer Loop, keep your eyes toward the ceiling until you spot a high wall grate. Grapple to the opposite air duct, use your Ultra Batclaw to pull down the grate and carefully jump across to grab onto the small ledge. Once inside the secret area, you'll find the tablet with no problem.


INTENSIVE TREATMENT - RIDDLER TROPHY #1

 

(Holding Cells)
After the Joker escapes and you've dealt with his two waves of thugs, look towards the south side of the room (where you can see Commissioner Gordon through the window). The trophy is behind the wall grate next to the cell.


INTENSIVE TREATMENT - RIDDLER TROPHY #2

 

(Patient Pacification Chamber)
In the room where you saved a guard from Zsasz's electric chair, there are two wall grates. The one in the northeast corner continues the story forward, while the one in the southwest corner hides a trophy.


INTENSIVE TREATMENT - RIDDLER TROPHY #3

 

(Processing Corridor)
Escape the Patient Pacification Chamber by opening the northeast wall grate. The trophy is near the end of the air duct passage, right before the exit grate.


INTENSIVE TREATMENT - RIDDLER TROPHY #4

 

(Decontamination)
Go to the large decontamination chamber where you saved guards from Joker's toxin. Near the middle and on the western side are some showers with two floor grates on either side. Pop down into either one to find the trophy.


INTENSIVE TREATMENT - RIDDLER TROPHY #5

 

(Secure Treatment Transfer)
In the room where you fight Joker's first mutated test subject. One control room has a guard. The other control room has the trophy.


INTENSIVE TREATMENT - RIDDLER TROPHY #6

 

(Maintenance Access)
On your return to Intensive Treatment in search of Killer Croc's lair, this is the area you'll come through first. Look for an openable grate while crawling through the vents. You should already be able to see the trophy straight ahead of you, through more bars... to get to it, you'll have to climb above it and then drop down into the passage next to it.


INTENSIVE TREATMENT - RIDDLER TROPHY #7


TOOL NEEDED: Explosive Gel 

(Utility Corridor)
This trophy is hidden in the same area as the Jack Ryder radio. You can't get it at the beginning of the game, however, because it is behind a destructible wall. Return when you have explosive gel or the Ultra Batclaw.


INTENSIVE TREATMENT - RIDDLER TROPHY #8


TOOL NEEDED: Ultra Batclaw 

(Secure Transit) 
While climbing the elevator shaft, keep your eyes peeled for an orange glowing wall grate with a green trophy inside. You probably noticed it at the beginning of the game, but once you have the Ultra Batclaw, you can return and pull that grate off. Then, all you need to do is get a running jump and grab onto the bit of ledge. Pull yourself into the duct and the trophy is yours.


INTENSIVE TREATMENT - RIDDLER TROPHY #9


TOOL NEEDED: Cryptographic Sequencer 

(Decontamination) 
Once you have the ability to hack security panels, return to this area, where you cleared Joker toxin for the very first time. Inside is an office with an electrified door. Now that you can bypass the door, do so and climb the ladder you discover within. The trophy is at the top.


INTENSIVE TREATMENT - RIDDLER TROPHY #10


TOOL NEEDED: Batclaw

(Patient Pacification Chamber) 
Head to the upper levels of this area. You were up here before taking out Zsasz the first time. On the western side, near the top of some ramps, is this wall grate. Pull it down and find the trophy behind.


INTENSIVE TREATMENT - JOKER’S TEETH #1-3

 

(Holding Cells) 
This area holds two offices. One has Gordon and Boles trapped inside. The other, near the Processing Corridor, is where you'll find these three sets of Joker's teeth.


INTENSIVE TREATMENT - JOKER’S TEETH #4

 

(Processing Corridor) 
The single set of teeth is in the corner of this hallway, right next to a slumped guard.


INTENSIVE TREATMENT - JOKER’S TEETH #5

 

(Processing Corridor) 
This is a dead end at first, with a guard named Eddie Burlow trying to get the locked door open. The single set of teeth is in the middle of the hallway.


INTENSIVE TREATMENT - JOKER’S TEETH #6-8

 

(Decontamination)
As soon as you exit the Processing Corridor and enter the Decontamination area - through the door that Eddie Burlow was trying to unlock - you'll find three sets of chomping teeth in the hallway. They're right before the room full of Joker toxin.


INTENSIVE TREATMENT - JOKER’S TEETH #9-11

 

(Decontamination) 
In the large decontamination chamber are three sets of teeth. The first is immediately after the north entrance, the second is in the middle of the floor a bit further inside and the third is near the control panel that you Batarang'd to clean the toxin.


INTENSIVE TREATMENT - JOKER’S TEETH #12

 

(Transfer Loop) 
You'll find this set immediately after exiting the decontamination chamber on its southern side. It's in front of a door painted with a bright green "HA HA".


INTENSIVE TREATMENT - JOKER’S TEETH #13

 

(Transfer Loop) 
Keep following the green arrows after collecting Teeth #12 and you'll find this set right before the door with Joker's painted face in green. A cutscene with Joker and his mutated test subject follows immediately after this spot, so try to get the teeth beforehand.


INTENSIVE TREATMENT - JOKER’S TEETH #14-16

 

(Transfer Loop) 
While following Gordon and Bole's trail, you'll pass through a reception area in which you hear Joker take a worried wife's call. Three sets of teeth surround the central desk.


INTENSIVE TREATMENT - JOKER’S TEETH #17

 

(Secure Transit)
At the top of the elevator shaft, you meet a large group of thugs. The teeth are to the side, next to an electrified door and dead security guard.


INTENSIVE TREATMENT - JOKER’S TEETH #18-20

 

(Intensive Treatment Lobby) 
When Gordon's trail ends and you find the "dead end", three sets of teeth are chattering around the body.