BOTANICAL GARDENS

BOTANICAL GARDENS - SECRETS MAP


TOOL NEEDED: Cryptographic Sequencer with Range Booster Upgrade 

(Glasshouse Generator Room)
This is the area where you save a janitor and turn off the electricity. Look up and you'll see an electrified gate, situated high above the room. Grapple to it, then use the long-range cryptographic sequencer (available with an upgrade) to hack the panel inside. Enter to find the map, as well as a trophy.


BOTANICAL GARDENS - RIDDLE SOLUTION #1

(Glasshouse Entrance)
"Is the number up for these guards?"
As soon as you've entered the Botanical Gardens, turn left and find the bench. There are two dead security men, posed with books, and numbered marks are scratched onto the nearby wood. Scan the whole scene to solve the riddle.


BOTANICAL GARDENS - RIDDLE SOLUTION #2

(Statue Corridor)
"Remember the Waynes? How could anyone forget?"
When heading to the Generator Room to save the janitor and turn off the power, you'll pass through this corridor. At its center is a garden bench with an inscription honoring Bruce's parents. Zoom in and scan the gold plate to solve the riddle.


BOTANICAL GARDENS - RIDDLE SOLUTION #3

(Botanical Glasshouse)
"What time is tea time in Wonderland?"
This circular greenhouse rotunda has three levels and a Poseidon-like fountain in the middle. On the second level, behind the fountain statue's back and nestled between some tree branches, is the Mad Hatter's tea set.


BOTANICAL GARDENS - RIDDLE SOLUTION #4

(Ventilation System)
"The Ratcatcher needed more than just his charm to lead his army."

This solution is hidden in the air duct tunnels between the Flooded Corridor and the Abandoned Chamber... you crawl through them after crossing the previously electrified water. As you're moving along, keep the camera pointed downward. Eventually, you'll see a pair of gloves, a gas mask and a book under the bars below you. They belong to the Ratcatcher.


BOTANICAL GARDENS - RIDDLE SOLUTION #5

(Flooded Corridor)
"Looks like all the king's horses trampled all the king's men."

After returning to the Flooded Corridor, you'll rescue a second janitor from prisoners. He asks you to find some orderlies in the Aviary. Before doing so, go down the southern hallway and turn the corner. In front of you is a bench with broken toy soldiers strewn across the seat. Scan them to solve the riddle and get info on the fix-it villain Humpty Dumpty.


BOTANICAL GARDENS - RIDDLE SOLUTION #6

(Flooded Corridor)
"Is this a tribute to what a mad dog left behind?"

On your way to the Aviary, you'll pass through a small square room with a headless statue holding flowers. The gold inscription plate has been vandalized with the name "Mad Dog". Scan it to solve the riddle.


BOTANICAL GARDENS - RIDDLE SOLUTION #7

(Aviary)
"There's no closet in the Gardens, so someone is using the roof instead."
Stand facing the secret door that leads to the Titan Production Facility (it's on the western side of the Aviary) and turn left. Look up. See the cobwebbed skeleton? That's actually a Killer Moth victim in its cocoon. Scan for the solution.


BOTANICAL GARDENS - RIDDLE SOLUTION #8


TOOL NEEDED: Detective Mode 

(Abandoned Chamber)
"This challenge can only be seen by those with a different view of life."
This is a question mark alignment puzzle. Before exiting this area through the steel door, turn left and you'll see that you can jump to a lower platform (while being careful not to hit the pipe). Run along that platform and you'll reach a shimmy hand hold, which will take you to a waterfall. Climb up, turn around and jump again. Now just head right until you reach a metal catwalk - use your Batarang to cut its rope and knock it down. Halfway across the catwalk, turn left and grab hold of the brickwork. Shimmy around this section until you can climb up to the chamber's highest point. Head to the northern end of this platform - you'll need to duck under some debris - and the question mark should become clear.


BOTANICAL GARDENS - PATIENT INTERVIEW #1

(Glasshouse Entrance)
As soon as you've entered the Botanical Gardens, look for a bench on the righthand wall. A tape sits there.


BOTANICAL GARDENS - PATIENT INTERVIEW #2

(Statue Corridor)
When heading to the Generator Room to save the janitor and turn off the electricity, you'll pass through this corridor. Along its southern side is a shadowy bench, with the tape sitting right on top.


BOTANICAL GARDENS - PATIENT INTERVIEW #3

(Glasshouse Generator Room)
The tape is on a computer terminal behind the janitor's chair.


BOTANICAL GARDENS - PATIENT INTERVIEW #4

(Flooded Corridor)
This tape is sitting on a bench next to the headless Mad Dog statue (see Riddle #6), in front of the door to the Aviary.


BOTANICAL GARDENS - PATIENT INTERVIEW #5

(Aviary)
The tape is on a bench in the southeastern corner of the Aviary, behind two tall birdcages.


BOTANICAL GARDENS - CHRONICLE #1

(Abandoned Chamber) 
Follow the same complicated path you did to get to Riddle #8. In fact, the exact spot where you stood to scan Riddle #8 is the exact spot you need to jump from to reach this chronicle. Make sure to get a slight running start, then leap towards the northern wall and catch hold of the ledge. Shimmy left and climb up to find the tablet.


BOTANICAL GARDENS - CHRONICLE #2

(Glasshouse Entrance)
When trying to exit the Botanical Gardens, Poison Ivy will block your way with huge, tentacle-like vines. Drop down through the floor and, before continuing with your mission, turn around and scan the beetle symbol behind you.


BOTANICAL GARDENS - CHRONICLE #3


TOOLS NEEDED: Line Launcher, Ultra Batclaw 

(Titan Production Facility)
Remember when you used the Line Launcher for the first time, leaving the fight with Joker's two deformed henchmen and heading out to find Poison Ivy? You would have zipped across a gap to the exit. On either side of that exit, however, is a reward. On the right is a trophy. On the left is a destructible wall (you'll need to return with the Ultra Batclaw) and a Chronicle of Arkham.


BOTANICAL GARDENS - RIDDLER TROPHY #1


TOOL NEEDED: Cryptographic Sequencer with Range Amplifier 

(Glasshouse Generator Room) 
This is the area where you save a janitor and turn off the electricity. Look up and you'll see an electrified gate, situated high above the room. Grapple to it, then use the long-range cryptographic sequencer (available with an upgrade) to hack the panel inside. Enter to find a trophy, as well as the Riddler's map.


BOTANICAL GARDENS - RIDDLER TROPHY #2


TOOL NEEDED: Explosive Gel 

(Botanical Glasshouse) 
When you enter this room, the first thing you'll notice is the three-story tall fountain of a man with a spear. Switch to detective mode and look at the bottom of the fountain. You'll see a destructible wall at the back. Explode it and crawl through the revealed ventilation duct to grab the trophy.


BOTANICAL GARDENS - RIDDLER TROPHY #3

 

(Botanical Glasshouse)
Head to second level of this three-level room. Head to the back, or northern, side. Right past the Mad Hatter's tea set, you'll see a T-shaped series of floor grates. Pop underneath for the trophy.


BOTANICAL GARDENS - RIDDLER TROPHY #4

 

(Ventilation System) 
You'll locate this in the air duct tunnels between the Flooded Corridor and the Abandoned Chamber... you crawl through them after crossing the previously electrified water. If you reach the exit, you've passed it. Go back and take a different branch until you see the trophy next to some brownish blue mushrooms.


BOTANICAL GARDENS - RIDDLER TROPHY #5

 

(Abandoned Chamber)
You should have noticed a large circular floor grate in the southeastern corner of this area. It's glowing green from the water below... but how to get down there? Simply make your way to the northeastern corner of the room, then drop into the sewer stream and duck into the arched tunnel. You'll see the trophy ahead.


BOTANICAL GARDENS - RIDDLER TROPHY #6

 

(Abandoned Chamber)
As you walk around the central structure of this room, you should see a trophy tucked on the ground level. If you climb the stairs to get inside the structure, however, you'll discover that the trophy is actually underneath the floor. Instead, head to the northern outside edge of the structure and look for an accessible grate at your feet. Pop in and follow the tunnel, then pop back out inside the structure. The trophy should be right in front of you.


BOTANICAL GARDENS - RIDDLER TROPHY #7

 

(Abandoned Chamber) 
Before exiting this area through the steel door, turn around and look slightly up. A trophy, glimmering in the beam of light! Getting there is a little complicated, unless you've already made the journey for Riddle #8. First, jump across to the western platform (it's to your right if facing the trophy). Second, run forward and grab the hand holds on the western wall. Third, shimmy across and climb up into the greenish waterfall, then turn around and jump to the opposite platform. Fourth, turn right and head slightly south until you see a diagonal catwalk on your left. Finally, use your Batarang to cut the rope holding the catwalk up - it'll crash down, providing you easy access, after another quick run and jump, to the trophy beyond.

BOTANICAL GARDENS - RIDDLER TROPHY #8


TOOL NEEDED: Line Launcher 

(Titan Production Facility) 
Remember when you used the Line Launcher for the first time, leaving the fight with Joker's two deformed henchmen and heading out to find Poison Ivy? You would have zipped across a gap to the exit. On either side of that exit, however, is a reward. On the left is a chronicle (though you'll need the Ultra Batclaw to get it) and on the right is this trophy.


BOTANICAL GARDENS - RIDDLER TROPHY #9


TOOL NEEDED: Line Launcher 

(Flooded Corridor) 
You'll walk over this trophy in your search for Poison Ivy, immediately after Line Launching through the arched greenhouse tunnel full of flower pots. Pretty hard to miss.


BOTANICAL GARDENS - RIDDLER TROPHY #10


TOOLS NEEDED: Ultra Batclaw, Line Launcher 

(Abandoned Chamber) 
To find this trophy, you need to follow the same complicated path as you did for Riddle #8 and Trophy #7. Like with Riddle #8, you'll want to stop halfway along the catwalk and grab hold of the brickwork to your left. Once you've shimmied around and onto the central platform, check out the eastern wall in Detective Mode. Pull down the destructible patch you see with the Ultra Batclaw, then Line Launch yourself to the trophy.


BOTANICAL GARDENS - JOKER’S TEETH #1-3

 

(Glasshouse Entrance)
You'll find these wandering around the very first room of the Botanical Gardens. Make sure to get all three before moving on.


BOTANICAL GARDENS - JOKER’S TEETH #4-6

 

(Statue Corridor) 
These are found while heading to the Generator Room to save the janitor and turn off the power. They're a little spread out, but not very hard to find and destroy.


BOTANICAL GARDENS - JOKER’S TEETH #7-8

 

(Flooded Corridor) 
Cross the water in this room after you've turned off the electricity flowing through it. Two sets of teeth are waiting for you on the other side.


BOTANICAL GARDENS - JOKER’S TEETH #9-11

 

(Aviary) 
You have to take out the main henchman in the control tower in order to pass this room's mission - saving the orderlies in the cages. After you've done so, destroy the three sets of teeth chattering about his body.


BOTANICAL GARDENS - JOKER’S TEETH #12-14

 

(Flooded Corridor) 
You'll find these three while following Poison Ivy's trail, immediately after line launching across a narrow arched hallway full of flower pots. There's a trophy here too.


BOTANICAL GARDENS - JOKER’S TEETH #15-17

 

(Glasshouse Entrance) 
These three will appear on your way out of the Botanical Gardens, after speaking with Poison Ivy.


BOTANICAL GARDENS - JOKER’S TEETH #18-20

 

(Flooded Corridor)
These won't appear until you've returned to the Botanical Gardens with the antidote. You'll want to destroy them before crossing the electrified water.