ARKHAM MANSION

ARKHAM MANSION - SECRETS MAP

(Warden's Office)
Look for a display case on the south side of the Warden's office... it's to your right if you're facing the fireplace. On a desk against the wall is the secret map.


ARKHAM MANSION - RIDDLE SOLUTION #1

(Main Hall)
"Who is the main man in the main hall?"
On the east side of this room is a short hallway that leads to the South Corridor. On the left wall is a portrait of Commissioner Gordon. Scan it.


ARKHAM MANSION - RIDDLE SOLUTION #2

(North Corridor)
"Did Amadeus go mad, or was he just dizzy?"
On your way to Dr. Young's office, while searching for her notes, you should come across a jail cell with spiral text written in dizzying circles on the walls. Scan some of those spirals.


ARKHAM MANSION - RIDDLE SOLUTION #3

(Dr. Young's Office)
"It'll be a cold day in Hell when this Ghul rises again."
When trying to find a way into Dr. Young's office, you'll notice a wall of morgue drawers. Only one's open and, according to the toe tag, it's holding the body of Ra's al Ghul. Scan the cadaver.


ARKHAM MANSION - RIDDLE SOLUTION #4

(Dr. Young's Office)
"How do you mask your feelings without losing control?"
Get inside Dr. Young's office and look for the skull-like face hanging on the wall. That belongs to the villain Black Mask. Scan it.


ARKHAM MANSION - RIDDLE SOLUTION #5

(South Corridor)
"What does a bird need in the rain?"
This hallway, which you pass through while tracking Dr. Young's fingerprints, holds several display cases. The one against the wall has Penguin brand umbrellas inside. Scan them.


ARKHAM MANSION - RIDDLE SOLUTION #6

(East Wing Corridor)
"A game of Cat and mouse can be painful."
While traveling through this hallway, probably on your way to rescue Dr. Young from Zsasz, look out for a display case in the shadows. It's got Catwoman's mask and clawed gloves inside - scan them.


ARKHAM MANSION - RIDDLE SOLUTION #7

(Warden's Office)
"Isn't the Warden too old for a puppet show?"
Look for a display case on the south side of the Warden's office... it's to your right if you're facing the fireplace and contains the Scarface puppet. Scan him.


ARKHAM MANSION - RIDDLE SOLUTION #8


TOOLS NEEDED: Cryptographic Sequencer, Line Launcher 

(Arkham Records Room)
"Our records show that a Strange transfer request was made in this room."
Head for the southern door in the Records Room and use your sequencer to unlock its electrified gate. There's still the electrified floor to deal with, however, so get out your Line Launcher and zip across. The files for Professor Hugo Strange are on your right as you enter.


ARKHAM MANSION - RIDDLE SOLUTION #9


TOOL NEEDED: Detective Mode 

(South Corridor)
"This fiendish puzzle literally appears out of thin air."
This is a question mark alignment puzzle. Check the western wall of this corridor - above one of the display cases is the top half of the question mark. Turn around and zip up to the air vents to find the symbol's dot.


ARKHAM MANSION - PATIENT INTERVIEW #1

(Main Hall) 
In the cathedral-like foyer at the top of this room - past the statue and branching stairs - are two security rooms, each with wall grates. The eastern one holds an interview tape - just pull open the grate to get in.


ARKHAM MANSION - PATIENT INTERVIEW #2

(Dr. Young's Office)
On your way out of Dr. Young's office - through a newly accessible door - you'll pass a desk with a lamp and an interview tape.


ARKHAM MANSION - PATIENT INTERVIEW #3


TOOL NEEDED: Cryptographic Sequencer 

(Library) 
When entering the Library, walk left around the circle. You should find an electrified security door. Hack the panel and take the interview tape on the other side.


ARKHAM MANSION - PATIENT INTERVIEW #4


TOOL NEEDED: Ultra Batclaw 

(West Wing Corridor) 
On the western wall of this corridor - at the top of the stairs, before the Records Room and opposite the path to Dr. Young's office - is a destructible patch between two columns. Pull it down with the Ultra Batclaw and jump over to find the tape.


ARKHAM MANSION - PATIENT INTERVIEW #5


TOOL NEEDED: Ultra Batclaw 

(Records Room) 
You've spotted this one through bars, but how to get inside? Look for a high vent near the entrance to the Professor Strange solution (see Riddle #8). It's in the southern wing, on the eastern wall. Pull the grate off with your Ultra Batclaw and grapple up. Follow the air ducts and you'll soon reach the room with the tape.


ARKHAM MANSION - CHRONICLE #1


TOOLS NEEDED: Batclaw, Explosive Gel 

(Mansion Entrance Hall)
You'll see this on your way from the Main Entrance Hall to the Main Hall. The door between them is locked at first, so you're forced to grapple into a ceiling air duct and crawl through. The tablet is halfway along that path, in a room right after a desctructible wall.


ARKHAM MANSION - CHRONICLE #2

(Main Hall) 
Go to the northern section of this room, where the pendulum swings and where the bell drops. Look high up, across from the cathedral-like windows. See that balcony? Grapple up there and you'll find a tablet.


ARKHAM MANSION - CHRONICLE #3


TOOL NEEDED: Explosive Gel 

(South Corridor) 
Keep your eyes up as you walk down this hallway. Halfway along, on the eastern side, you'll see a complicated section of air ducts and ceiling fans. Grapple there and find the destructible wall. Behind it is the beetle tablet. Note that this is the same area for Riddle #9.


ARKHAM MANSION - RIDDLER TROPHY #1

 

(Mansion Entrance Hall) 
To the right of the very first set of stairs in this room is a wall grate. Duck in there for the trophy.


ARKHAM MANSION - RIDDLER TROPHY #2


TOOL NEEDED: Batclaw 

(Main Hall) 
See the big statue holding a book and skull? See the wall grate on its pedestal? See the trophy within? Yup, there you go.


ARKHAM MANSION - RIDDLER TROPHY #3

 

(North Corridor) 
After passing by the jail cell with spiraling text on its walls, you'll grapple up to a wall grate and crawl into a large room with ceiling fans. Dr. Young's office is through a second wall grate on the left, but head forward - to the back of the room - and you'll find a trophy hidden around the corner.


ARKHAM MANSION - RIDDLER TROPHY #4


TOOL NEEDED: Batclaw 

(South Corridor) 
Where this corridor bends, look up to the rafters. There's a very high wall grate that you can pull open and grapple into. The trophy's inside.


ARKHAM MANSION - RIDDLER TROPHY #5


TOOL NEEDED: Batclaw 

(Library) 
As soon as you enter the Library, look right. See the wall grate between the two desks? Use your Batclaw to pull it off and climb in for a trophy.


ARKHAM MANSION - RIDDLER TROPHY #6

 

(Library) 
When you're at the top of the Library, getting ready to cut the chandelier's cord, look for a grate along the circular wall. Inside is a trophy.


ARKHAM MANSION - RIDDLER TROPHY #7

 

(Warden's Office)
As you're exiting the main office with the fireplace, turn right instead of left. You'll find a small file room and a trophy sitting on the desk next to a TV monitor.


ARKHAM MANSION - RIDDLER TROPHY #8


TOOL NEEDED: Ultra Batclaw 

(Records Room) 
You've seen this trophy through the bars, taunting you on the western end of the Records Room; once you have the Ultra Batclaw, you can finally nab it. Look up and to the right of the bars and you should notice a grate. Pull it down with the Ultra Batclaw and crawl inside. Follow the path to the trophy.


ARKHAM MANSION - RIDDLER TROPHY #9


TOOL NEEDED: Ultra Batclaw 

(East Wing Corridor) 
Face the door to the Warden's Office and look to your left. There's a destructible patch of wall up there and, behind it, a trophy.


ARKHAM MANSION - JOKER’S TEETH #1-3

 

(Main Hall) 
In the cathedral-like foyer at the top of this room - past the statue - are two security rooms. Three sets of teeth are chomping around the western one, though you'll have to pull open a wall grate to destroy the third.


ARKHAM MANSION - JOKER’S TEETH #4-5

 

(North Corridor) 
These are chomping right outside the jail cell with spiral text written on the walls. You should encounter them while looking for Dr. Young's office.


ARKHAM MANSION - JOKER’S TEETH #6-8

 

(West Wing Corridor) 
After exiting Dr. Young's office, following her fingerprints, you'll run into a purple gift box in the West Wing Corridor. Destroy all three sets of teeth.


ARKHAM MANSION - JOKER’S TEETH #9-11

 

(South Corridor)
You can't miss these three as you're tracking Dr. Young's fingerprints. They're in the middle of the hallway, near the display cases... one of which holds the solution to a Penguin riddle.


ARKHAM MANSION - JOKER’S TEETH #12-14

 

(Library)
On the stairs leading to the lowest level of the library - where the prisoners are tied up - is where you'll find these three sets.


ARKHAM MANSION - JOKER’S TEETH #15-17

 

(East Wing Corridor)
You'll run into these three sets while following the Warden's DNA trail out of his office. They're in a purple gift box, right after the turn in this corridor.


ARKHAM MANSION - JOKER’S TEETH #18-20

 

(Warden's Office)
These are the easiest-to-miss teeth in the entire game. They're on the upper floor of Warden Sharp's office... which, unless you were searching very carefully, you probably didn't even realize had an upper floor. Go to the door that leads back to the East Wing and look up at the ceiling. There's a hole you can grapple into. Arkham Mansion's final teeth are near the back of the filing cabinets.