Play is being tailored so that even a gaming novice can enjoy it. With the effortless lock-on targeting and automatic vertical aiming, we actually hope there's enough left for the player to do. Williams will wield conventional tools like fire extinguishers and shotguns, but can also whip out spray-can flamethrowers, throwing stars made from trashcans, and even airport security's worst nightmare: nail clippers.
Anthony won't need to act on his own, as he can be joined by a vomiting child, a bimbo flake, and a Mexican gardener, among others. (Did we mention this game is politically incorrect?) What's more, NPCs follow a herd mentality, so one panicked nutjob can inspire a whole pack of people to follow suit.
Bad Day L.A.'s violent recipe and vibrant aesthetics are strangely appealing in a culture that seems increasingly determined to be utterly bland and inoffensive. One has to wonder, though, how wide an audience Bad Day L.A. can enjoy given such a dark, violent, and opinionated world. Hopefully McGee and his team can get the flavor just right.
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