Awful Box Art: Street Fighter series

Street Fighter II Special Champion Edition
Genesis/Mega Drive | 1993

After a year of SNES-only dominance, Street Fighter finally made its way to the Genesis in 1993. Its arrival was such a major event Sega released a six button controller just to accommodate new players, and its layout helped define the Saturn controller a few years later.

As for the box itself, it’s surprisingly decent, though perhaps a bit too literal, attempting to cram several in-game moments into one image: Sonic Boom, Bison kick, F-16 and busted crate all in one tiny piece of box art. Regardless, it’s worlds better than anything so far, and we can’t pick it apart as easily as the previous games.

Super Street Fighter II
SNES/Sega | 1994

Wow. Forget characters, forget even trying. Let’s just use a brick wall and have the logo do its best Kool Aid Man impression. This was the hardest sell, trying to convince kids who’d already bought two SNES entries that they needed yet another $60 game, and this is the best they could come up with?

However, this is the first SF game with Capcom’s modern logo, so that’s something for the superfans to jot down.

Super Street Fighter II Turbo
3DO | 1995

Above: Image courtesy of vgmuseum

So 3DO, a system you’ve likely never played, had a port of Super Turbo while the SNES and Genesis had to sit this one out. Surely luring in potential buyers with such a prestigious exclusive would be easy, but they botched it yet again with the then-unknown Akuma taking center (and the only) stage with nothing more than a Windows 95-standard wallpaper image.

The Akuma image is strong, but as a package it’s yet another underwhelming representation of the fastest, hardiest fighter of the day.

Street Fighter Alpha
PSone | 1996

The Alpha series saw totally revamped, wildly colorful renditions of popular SF combatants, along with many new characters who were equally arresting. Did any of that make the cover? Of course not. Instead, there’s this Franken-box with way too many ideas clamoring for attention, all at a confusing perspective that suggests the people in the distance are a foot taller than Ryu.

Noteworthy awfulness #1: Chun Li, gazing up at Ken with an awed expression as if she can’t believe what she’s seeing. Keep in mind, this is a girl who shoots fireballs from her hands.

Noteworthy awfulness #2: Bison’s presence is the hardest to reconcile. Everything on the box takes place “inside” his cape, which is casting strange shadows and hiding the fighters from blue storm clouds. Take him out and the others still look boring and halfhearted, but at least it’d make sense structurally.

Noteworthy awfulness #3: That’s Akuma’s kanji all right, but even though it stands for “sky,” it’s been ironically placed on the floor. Maybe someone thought the 3DO box went overboard, yet still wanted Akuma on the cover and figured hiding his kanji was a cool “oh hey Akuma’s in this too!” middle ground.

Bonus art: Street Fighter Alpha re-release

Early PlayStation games were shipped in tall, Sega CD-style cases for the first several months, then converted to standard jewel cases later on in 1996. Alpha’s first release was in the former, while this re-release saw, perhaps for the first time, wholly appropriate box art on a CD-sized jewel case. The best so far.

Street Fighter EX Plus @lpha
PSone | 1997

Street Fighter made the leap from 2D to 3D with the now-defunct EX series, seen here in its PlayStation incarnation. We’re not wild about the deep-in-thought Ryu render, as it’s both bland and obscuring the far prettier background artwork, but at least they chose an iconic character and not Skullomania. But what the hell is up with his eyebrows?

Street Fighter Alpha 2
SNES | 1997

Above: Image courtesy of moby games

This is probably the best of the SNES covers, as it clearly depicts two buff dudes about to throw down. One is the main character you recognize, the other is an intimidating powerhouse you’re dying to see in action. Sakura’s in there too, peering in between two mountainous mounds of man chest. Too bad this is the worst version of Alpha 2 by far, so slow and plodding it’s nearly unplayable.

Street Fighter EX2 Plus
PSone | 1999

Looks like fan art using a rudimentary modeling program, maybe Bryce 3D or something. Amazing that this would pass the many, many channels necessary to make the final product. The logo’s a mess and even though the background’s probably supposed to be a sunset, it looks more like the color of freshly spewed barf. Ick!

Next page – Dreamcast makes its final push and SF box art cleans up


  • zymn - February 10, 2009 8:40 p.m.

    it seems they got Janet Jackson to model for the Pinball game cover...
  • sixboxes - February 10, 2009 9:06 p.m.

    That SF Pinball artwork is going to haunt me in my nightmares. I'm going to go out on a limb and guess that marketing for the arcade versions were handled by different groups than the home console ports. Hence the wildly varying artwork. Not saying it's an excuse.
  • GamesRadarTylerWilde - February 10, 2009 10:19 p.m.

    @kicking222: Because we're lazy. And we put a "report" function in. Enough reports and you never know what could happen to those "first" comments.
  • GoldenMe - February 11, 2009 12:05 a.m.

    Chun-Li is only sexy when she's NOT trying to be sexy. Great article, Tyler. And can't wait for SF4!
  • Corsair89 - February 11, 2009 1:06 a.m.

    SFIV is going to be amazing. Only 7 more days... @GoldenMe- I agree completely, compare Chun Li on the previous SFIV cover with the Chun Li on the pinball ad. Major difference.
  • GamesRadarBrettElston - February 11, 2009 1:07 a.m.

    Did you know: Tyler didn't write this article? cry....
  • ssj4raditz - February 11, 2009 3:18 a.m.

    Very nice. I'm so glad SFIV's boxart is awesome! Can't wait to play it.
  • Sycomycole - February 11, 2009 3:25 a.m.

    wow, this brings back so many awesome memories... those days were good. thx GR!
  • mirthor - February 11, 2009 4:26 a.m.

    i love me some ghetto sf covers. im going to school for video game development particularly in the art department and i really enjoyed this article. another home run gamesradar keep on being the best site out there!
  • Vagrant - February 11, 2009 6:04 a.m.

    SFIV does have fantastic box art. But is just me or does his eye look a bit weird? Like he's not actually looking at Kenny?
  • GamesRadarJoeMcNeilly - February 11, 2009 3:52 p.m.

    pinball hadouken: left-flipper, both flippers, right-flipper, plunger TILT TILT TILT TILT also, i agree about Chun Li. the harlot look does not become her.
  • SkinnyJr - February 11, 2009 5:09 p.m.

    The kool aid impression was priceless from the heart laughter. Very nice work once again
  • Dr.Salvador - February 11, 2009 5:22 p.m.

  • cdukes13 - February 11, 2009 9:51 p.m.

    the Street Fighter EX Plus @lpha cover looks JUST LIKE the Tekken 3 cover
  • ronliu75 - February 11, 2009 10:48 p.m.

    can't wait for SF4!
  • paranoidemdroid - March 31, 2009 5:37 p.m.

    hahahah i love the attention to the giant R. box art designers make some funny decisions.
  • kicking222 - February 10, 2009 9 p.m.

    1) Who gives a damn who comments first? So many other web sites just delete comments that have no content, so why doesn't GR? 2) I love the box art for the new game. I'm never going to play it, because I'm not a fighter guy, but the cover for "SF IV' conveys a great sense of speed and strength, and the swirl effect is just plain cool.
  • LionheartAce - February 10, 2009 9:25 p.m.

    Oh lawd. Anniversary Collection is the best by far of the old art, I'm so glad they changed the IV box art instead of using Chun-Li as the main focus.

Showing 1-20 of 36 comments

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