Nov 29, 2007
Similar to the cold horror of waking up next to a corpse, sometimes a game reminds us all effortlessly that there are still uncreative, dull-edged developers who will gladly rip off anything to make a quick buck. Avencast, like an excrement-driven Delorian, takes us back to the heady days of Diablo, mixing in various pillaged elements from the rest of the fantasy genre, with every cliché imaginable. While Fate at least tried to be original, Avencast manages to be about as much fun as Ben Stein reading the Bible.
Unlike the genuine article, Avencast’s controls are sluggish; a strange mish-mash of FPS and Diablo controls that’s confusing at best and frustrating the rest of the time, as your character moves off in the direction of where your mouse points instead of where you actually want to go. While this carries on, you have to hastily pull together moves to bring calm to the mayhem of monsters that the game throws at your underpowered, adolescent ass.
It isn't even just that the game is inherently broken - somewhere within the battered remains of Avencast's ideas lies a middling story, but the entire product feels terrible. Enemies take too long to kill, the dialogue has the tone of a 12 year-old's fan fiction, and the gameplay is of Flash-game quality, but at a full-price premium. For the price of Avencast you can get Titan Quest, or even Diablo 2 and its expansion, and still have money left for soda. There's no need to struggle to even give this low-quality hogwash a try - there are bigger, better and cheaper RPGs out there.