Controlling Burning Earth’s characters feels like sloshing butter around a hot saucepan. But, really, that’s the least of its worries. Like last year’s original Avatar, this is a game of fixed paths, repeated button-mashing, insulting switch puzzles and cutscenes where people's mouths don’t move when they speak. The combat is tedious - and it only takes around 25 minutes to get so fed up you start running straight past enemies to the next door. No worries, though - 25 minutes means you’re already a sixth of the way through the entire game.
Avatar’s new ‘thing’ is co-operative play and some of those you-scratch-my-back-I’ll-scratch-yours puzzles that inevitably involve lifts and big pushable blocks. You can imagine the excitement. Just wait until enemies start clunkily crashing into your city path on what look like log flumes. It’s the funniest thing we've seen in ages.
The sole redeeming thing about this game is the ridiculous amount of Gamerscore points you can get in like 30 seconds flat. Seriously, there is no other reason to play this game.