But even with knobby tires and napalm throwers, make no mistake: This is still a role-playing game. The computer still rolls virtual dice to decide whether your rocket launcher finds its target or goes screaming off into a rusty pile of debris. The cool vehicle physics (courtesy of the latest Havok engine, as seen in Age of Empires III and Half-Life 2), fiery explosions, and splattery clouds of blood are just a fancy way of saying "you rolled a 20." And like so many other online RPGs, you'll gain new abilities by spending points in a skill tree, boosting accuracy, damage, and other standard elements. Then there's player-vs.-player combat in balanced combat arenas, item crafting (and reverse engineering), in-game housing ...Auto Assault doesn't look like it will change the nature of online role-playing so much as cover it in a layer of rust and oil.
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