Assassins Creed Revelations Video interview with Alexandre Amancio

We squeeze new plot and gameplay details from the creative director of Ezio's final adventure

Recently, we had our first chance to play through some of Assassin’s Creed Revelations’ story – and, not too surprisingly, it was an experience left us full of questions. Lucky for us, then, that Creative Director Alexandre Amancio was on hand to answer them, as well as to talk a bit about the direction of the franchise and the raft of new gameplay features Revelations brings to the table.

Formerly an art director on the Far Cry franchise, Amancio comes to Creed with a lot of big ideas, several of which we talked about in our latest preview. After grilling Amancio for a good 20 minutes, we condensed his best answers into a single monologue (spiked for good measure with plenty of new game footage) on his plans for Creed, the expanded role of the Brotherhood, the changes Ezio will undergo during his final adventure and why exactly Revelations needed a tower-defense minigame.

Oct 11, 2011


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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