The Mad Doctor’s Castle
Once you return the remaining 24 trinkets to Peg Leg, he
will give you the final letter and it will lead you to Endinborough Castle in
Jamaica—also known as the Mad Doctor’s Castle.
For this mission, you won’t have to fight anyone, but rather become
detective Connor and just find multiple clues that lead you to Joseph Palmer’s
body and the final piece of the map.
When you enter the castle, and enter the large foyer, climb up the lit
wall and back jump to the balcony above.
Continue through
the mainly straightforward path and you will eventually come to the broken
glass case which house the map piece.
Examine it and the blood stain on the floor and the broken vase to learn
what happened. Now you’ll need to get to
the upper ledge, so use the stuffed bear to climb up to the rafters and hop
across the ceiling lamps and up again to more beams. Once on the far side,
examine the muskets and mask and then push the clock out of the way. In the
next area, climb up the organ and follow the passage and eventually you will
come out through a painting to the large foyer where you started.
Examine the clues in here as well and you will learn that
the clock has a secret passage. Set the
time to ten to five and the passage will open.
Now all you need to do is hop down, follow the corridor to Joseph’s body
and return to Faulkner and Peg Leg with the now complete map.
Table of Contents
Captain Kidd’s Letters