Arthur and the Invisibles review

  • Puzzles get increasingly smarter
  • Awesome score
  • Budget Price
  • Irritating voiceovers
  • Obnoxious camera angles
  • Yourself for playing it

Thankfully, the game breaks up your painfully boring jaunts with fighting, increasingly smart stone-stacking puzzles, balancing on a Mogoth (think Wampa, the yeti from Star Wars) or shooting down enemy mosquitoes while riding your own winged insect. But once you’ve fumbled with the analog stick and fought the camera moving a stone block once, that's enough. You may get sick by the tenth time you have to do it... in the same level.

And who the hell localized this game? Not only is it jarring that the English subtitles don’t match the dialogue, but characters speak their lines quickly, often cutting off or running over someone else’s words. Screw saving the others, Betameche needs some damn Ritalin and some Speech classes.

One positive about Arthur is its epic score. The music soars during a mosquito dog-fight and bumps to a groovy battle in a bar. But otherwise it’s a wasted opportunity seeing as how it cuts out for no good reason and you’re suddenly left to listen to the game’s repeating voice samples.

More Info

Release date: Jan 09 2007 - PS2, DS (US)
Feb 02 2007 - PS2, PC
Jan 09 2007 - DS (UK)
Available Platforms: PS2, PSP, PC, DS
Genre: Children's
Published by: Atari
Developed by: Etranges Libellules
ESRB Rating:
Rating Pending
PEGI Rating:


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