Art of Fighting 2 is actually a perfectly acceptable fighting game, even though many players hated the quickly depleted power bar, which was designed to limit a player’s use of special moves, but actually limited the fun more. It was while playing this entry that we also decided we liked the odd bonus rounds, like punching a tree or karate-chopping beer bottles. So, yes - it’s good, if not great. It’s also brutally hard, so bring your Nerf controller so you can huck it at the wall when you get punched into a coma for the 20th time.
The third game is actually the most interesting of the three. It came out in 1996 and featured smoothly animated characters that bounce and jive in an almost eerie fashion. It also revamped the series’ fighting formula in ways that made it seem more like a 3D brawler - juggling an enemy in mid-air is more common, for instance. Oddly, this game has never seemed quite finished, as there are bits of story and dialogue missing in several places - not that story and dialogue are really that big a deal in most fighting games, but it’s odd nonetheless.
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