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Armored Core 4 - hands-on

In both single- and multiplayer, the scale of AC4’s levels is beyond anything seen in previous Armored Core titles. Stages are densely populated, too; we've seen areas where half a dozen Armored Cores are flying around on-screen simultaneously. Given the game's setting – a post-revolution future world of war and destruction - it's fitting that there's so much happening at once. In the PS3 build, which runs natively at 1080p, there's enough going on to induce nausea. In a good way.



Although the Armored Core series is renowned more for its tactical gameplay bent than any artistic achievement, AC4 uses a unique graphical technique - half feint fuzz, half motion blur - to give the game something of an old filmic look. There aren't any other mech games that look quite like this - not even Chromehounds, which covered some of the same territory and comes from the same developer. We're more than happy with how the game is progressing, both visually and gameplay-wise, as it nears its planned Japanese launch for the PS3 format on December 14. There's a good way to go until Sega publishes Armored Core 4 in North America next spring, but we'll update you again once we've had chance to test the final Japanese code.

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