Remember the goofy old days when virtual reality was the
future and everyone would soon be wearing goofy visors to control their
computers? Why do you think that never panned out? It’s possible that the
technology was ahead of its time – the most advanced graphics back then were
untextured polygons running at fifteen frames per second. It didn’t exactly
make you feel like you were inside some virtual world. The other problem was
that the equipment was way, way too bulky to be practical for home use. Sony
came by our offices the other day to show us something...
From the silly to the sexy we stalked the show floor to give you hundreds of photos of cosplayers from PAX this year...
If it seemed like not
much an official fanfare was being made of the triumphant return of Sonic CD in
the form of an XBLA port, perhaps that’s only because the game’s new audience is much
wider than that. Sega has announced that the game will be making it to pretty
much every platform you give a damn about by the end of the year, unless you
give a damn about something that’s not XBLA, PSN, PC, iPhone, iPad, Android or
Windows Phone. Notable by its exception is the platform plenty of people still
technically give a damn about, the Wii. Is the Sega/Nintendo enmity making a
late comeback? (No)…
everyone knows the names of the makers of classic games. It’s doubtful that most
gamers know the names Roberta Williams, Al Lowe, or Fumito Ueda, and the same
goes for the creators of Atari classic Breakout, the insanely influential brick-breaker.
Yes, the mostly forgotten Steve Wozniak and Steve Jobs have toiled in
obscurity, though we like to check on the Steves from time to time. Today news
spread that Steve Jobs, former game developer, resigned from his corporate suit
and tie job at some company called Apple...
According to Raptr, only 10 percent of players actually finished the last
mission in Red Dead Redemption. This is why we can’t have nice things
We like games – and since you’re reading this site, it seems safe to assume
that you like games, too. But according to a recent CNN report, most players
don’t finish the games they start…
The Videogame History Museum doesn't exist. But it could exist if the project gets enough help during the last few days of fundraising. The organizers of the Classic Gaming Expo, Joe Santulli, Sean Kelly, and John Hardie, hope to reach their fundraising goal of $30,000 in the next nine days. If they can do it, they've pledged to create a permanent home for their collection of over 30,000 objects of gaming antiquity in Silicon Valley and put together a mobile unit that they'll send to as many gaming trade shows as possible. They were one of our favorite parts of this year's E3, but just getting the small subset of the full collection took the three of them over two months of preparation. With a mobile unit they'd be much more... err, mobile...
Have a good
weekend guys? GamesRadar sure did, as we got a bit of a tune-up this weekend
after our 24-hour marathon. After updates to much of the behind-the-scenes
stuff you need not worry about, GR is back online, so everything is different,
yet also the same. Exciting, huh?
Like playing games on your phone, but hate using your gigantic, game-dominating hands on an itty-bitty touch screen? Enjoy the convenience of carrying around your own PlayStation controller, but hate trying to squeeze your television into a backpack? Then you'll be delighted to hear the Sixaxis Controller app makes many mobile Android phones and tablets compatible with the Sixaxis and DualShock 3 PlayStation controllers...
When Bungie first launched its mysterious site for a project called Bungie Aerospace, we were hoping it’d be for the studio’s next game. But it turns out Bungie Aerospace isn’t a game at all. Instead, it is a new business venture to help independent developers launch mobile and social games. Bungie Aerospace’s first partner will be with the Seattle-based developer Harebrained Schemes, which is working on its first iOS/Android game, “Crimson.”…
Rovio's Angry Birds has crossed the arbitrary but nonetheless impressive marker of 250 million downloads across the full range of mobile platforms. That is almost as many people as there are in the continental United States. It's more than 10 times as many copies as Mario 3 ever shifted. 250 million is a lot of downloads is the point here. It kind of makes Angry Birds one of the most prolific games ever made...