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American McGee: The GamesRadar Interview (Part 2)

How does Bad Day LA's creator handle his legacy as a gaming god? He ignores it

GR: Has there been any consideration of sequels? Bad Day NY or Bad Day SF, perhaps?

AM: Our hope is to have a "Bad Day" for every major city in the world. Already we have plans for a Bad Day Tokyo. We just need to find a publisher and drink a lot of sake. We'll leave the U.S. alone for a while, or at least until the CIA assassination squad stops following me around.

GR: Will we see a Bad Day LA for the 360 or other next-gen platforms?

AM: Bad Day LA is a PC and Xbox title. If we're able to do sequels such as Bad Day Tokyo in the future, then those will be created on next-gen.



That's part two of our exclusive interview with American McGee. If you missed the first half, it waits for you here.

If you are ready for more of Bad Day LA in motion, hit the Movies tab at the top of the page for a movie that shows you what happens when an 18-wheeler is parked in front of a moving train. Hint: bad things.

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Games:

Bad Day L.A.

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Platforms:

PC, Xbox

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