Alpha Prime review

  • Passable gameplay
  • Story ain't that bad
  • Bullet-time always helps
  • Horrendously ho-hum
  • Nothing different here
  • Should be free

There’s something unsettling about an FPS that comes out of nowhere. Even the very worst FPS games tend get noticed a bit, mainly because of press releases that shyly claim “unprecedented realism” and “immersive gameplay.”

So, for a game that’s had close to zero press, it’s a surprise to report that Alpha Prime - available here isn’t, well, all that bad. The script may be Engrish-delivered with stilted ham-sodden madness, and there’s very little to rescue the game from mediocrity, but Alpha Prime looks good, plays OK and sounds - well, it sounds like an insane Italian guy.

The plot revolves around space prospectors who’ve been driven mad by the stuff they’re looking for. This “hubbardium” - take that, Scientology - could be a safe metal, or could just be a mythical creature’s bones. Refined hubbardium has the side effect of charging up a bullet-time bar, which is convenient for a modern FPS.

The other gimmick is a hacking tool for controlling doors, machines and cameras. It’s not an evolution of gameplay, and the AI is played straight on - enemies hide and fire guns. You’ve played a dozen games like it, but maybe you enjoyed them.

This quiet end of the FPS world is populated mainly by atrocious stinkers, and it’s usually only the hilariously bad gameplay that makes them bearable. Alpha Prime, with a passable storyline and passable gameplay, is a passable anomaly.

The worst thing about this game is that we don’t get to laugh at how crappy it is; and sadly, we can’t really gush about how great it is, either, because it’s not.

More Info

Release date: May 01 2007 - PC (US)
May 25 2007 - PC (UK)
Available Platforms: PC
Genre: Shooter
Developed by: Black Element
ESRB Rating:
Mature: Blood and Gore, Strong Language, Violence
PEGI Rating:


Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000