Alone in the Dark

The goal of each episode is merely to survive. Alone In the Dark hopes to tap into your own psyche, allowing enough freedom for each player to react differently, an experiment in whether you'd choose fight or flight under pressure. Cast your minds back to the first cabin of Resident Evil 4 (presuming you've played it), where you have to smash through the window to escape the angry mob outside. Good times, we know, but wouldn't they have been even better if there were other options? Well, there the new Alone In The Dark comes in. Eden Games aim to provide at least three solutions to each scenario. To aid you, Eden aim to make this the first ever fully interactive world, where you can use anything and everything on-screen in any manner that you would realistically use it. That's not a joke.