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  • As tragic as it is when a youngster loses his/her way in this crazy world of ours, at least there are a wealth of alternatives at the frustrated parent's disposal. Time outs, groundings, military school in Alaska, or even a good, old fashioned, politically incorrect spanking. But with no naughty stick to whack it back into line, what do you do when an otherwise promising game has no direction? It's a question that somebody apparently couldn't answer for Valhalla Knights, an RPG that had enough
  • Valkyria Chronicles II is in a bit of a tough spot – for fans of the original it was bittersweet when the sequel was announced only for PSP, and the rumored "high school dating sim" angle is definitely worrying to everyone who loved the original's battle-centric gameplay. On the other hand, newcomers may feel the deep strategic battles too daunting to jump into without playing the first, especially since VCII has even more unit types and customization options than the first.

    Let's clear both of these points up right away...

  • A voice cries out in pain and fear. Close your eyes; you can hear it. You descend from the skies towards the ground, arriving just in time to see a young woman brutally slain. Instead of investigating, or taking revenge on her behalf, you simply do your duty: you recruit her ghost as a warrior on behalf of the gods. Now, she joins the fighting - to stave off an inevitable Armageddon. Sounds a bit more interesting than your average group of clueless kids on a field trip from one miserable
  • Capcom are turning into Nintendo. By this we mean that their games of late are not only utterly brilliant, they're also capable of huge originality as well as crowd-pleasing brilliance. Check out the gore-soaked wonder of Resident Evil 4 for the very definition of the latter example, but return to the primary-coloured thrills of Viewtiful Joe as a paragon of the former.Frankly, we were amazed that, in this day of sequel after sequel and licence after licence, Capcom dared risk the cash on
  • The best way to describe Red Hot Rumble is by screaming into your ear until it bleeds, followed by a catapult ride into a volcano thats somehow floating in the sky. Putting the Viewtiful Joe characters into a smash-tastic, four-player beat 'em-up seems like a great idea, but its often an indecipherable orgy of color and noise. Normally, the goal in games like this (the GameCube's Super Smash Bros. is the most well known) is to be the last guy standing - its you against two, three or four
  • At this year's E3, we marched around the PSP booths in search of something to whet our appetites. But after strolling past enthusiastic booth babes attempting to pimp NFSU Rivals, Lumines and Ape Escape, a terrible realisation overcame us - we'd played all these games to death already. "Well there's no point sticking around here," we thought. "Let's hit the PS2 stands instead. They've just unveiled Taxi Driver. Should be good!" Clearly, our jet lag was making us go frikkin' mental. But then we

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