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  • Lets face it: there's something gratifying about cutting through hundreds of enemy warriors like they werent even there, and Samurai Warriors: State of War definitely delivers in that respect. Anyone familiar with the series' PS2 releases or its based-in-old-China counterpart Dynasty Warriors will know that the point of these games is simple: to beat the living hell out of entire armies of enemies. As such, elements like story and character development take a backseat to shoving your blades
  • After a long night on your console dealing out death and dismemberment as not-dead-even-though-he-took-a-bullet-to-the-back Tony Montana, that worn-out trigger finger likely needs a rest. Enter the PSP iteration of the new Scarface game. Rather than being a pint-sized Vice City Stories-style shoot 'em-up, Vivendi leaves open-world chaos behind and heads towards (get this) turn-based strategy on the streets of Miami. Though it hits a few marks here and there, Tony and company ultimately lack
  • With TimeSplitters and its sequel, Free Radical's staff seemed to struggle deliberately against the prevailing trends in FPS and action games, trends that they themselves had helped create in their work at Rare on GoldenEye and Perfect Dark. Filmic style, narrative coherence and considered, tactical combat were all eschewed. In their place were frantic, twitchy arcade shooting and a charmingly silly kitchen-sink conceit that could accommodate every spoof and staple they could think of. The
  • What do you do when your best buddy gets thrown in jail? If you're like most GR editors, you visit long enough to take some cell phone shots of him in the clink, run back to your Tijuana hotel to post them on your Facebook page, then try to figure out how to get his girlfriend into the sack. Luckily, if this 3D action adventure is any indication, robots are more loyal. When his fuzzy buddy Ratchet gets framed for a jewel

  • It's been a very, very long wait for fans in North America to get their hands on Shin Megami Tensei: Persona 2: Innocent Sin. Only the second half of the story, Eternal Punishment, ever made it to our shores. And while Eternal Punishment could be played without knowing the first part of the story, fans still couldn't help but feel they were losing out on a groundbreaking game. They were right: they missed out on...
  • We're suspicious of any game that tells you to collect X amount of Ys within the first five minutes of the start. So when we came to Shrek 2 - which commands you to collect a bunch of eyeballs as its opening task - we really didn't hold out much hope.However, despite being pretty similar to Asterix in both its collecting marathons and its reliance on repetitive battling, Shrek 2 does have one thing going for it. That one thing being that it isn't a complete disaster.It's hardly going to win any
  • Hows this for an award-winning premise for a game? Shrek and The Gingerbread Man seeing who can hold their breath the longest… Donkey showing up with the Fairy Godmothers magic wand… Donkey waving the wand around and – you guessed it – summoning up a swamp beast, a Cinderella-esque kart and a giant cupcake on wheels. Just the kind of respectful swansong the poor old GameCube deserves for its final
  • Silent Hill does two things very well: ambiguous, meaty horrors and plot twists. Like beef jerky, really. The former is simple: take the contents of a deli counter and add legs. But it’s the series’ world-rocking revelations that win it major plaudits. There are brains in all that meat – Silent Hill 2’s conclusion still defines videogame twists.

  • You're screaming through dense, sun-drenched Vietnam forest, army jeeps hot on your trail. There are two paths up ahead - one's a massive hill that looks impossible to climb, the other's a valley that's loaded with border patrol cronies. In a split-second decision, you go for the hill, your truck's engine roars in contempt but drags over the top anyway, launching you off a cliff and safely to your contraband drop zone. Mission accomplished. Smuggler's Run: Warzones is boiling over with moments
  • Oct 26, 2007 You may wonder how a third-person shooter could fit into an RTS, but it makes sense when you don't try to imagine the typical overhead-view, build a base, control an army RTS. SOCOM Tactical Strike puts you in control of exactly four men, and you are right down on the ground with them, using an over-the-shoulder camera similar to other SOCOM games. In fact, it's not far off from the single-player missions where you gave orders to your squadmates. The difference here is that you

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