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  • When we see a game come across our desks with little to no fanfare, it's usually a sign that it's meant to be buried and forgotten. So, when a jet racing game called M.A.C.H: Modified Air Combat Heroes suddenly appeared in our PSP, we were rightfully skeptical. Imagine our surprise when the game's mixture of Burnout-style speed and WipEout -caliber sleekness fused into a totally playable, PSP-exclusive title. M.A.C.H. tries to be two different games at once - a balls-out racer and a
  • If you've even bothered to read this review, we're going to go ahead and recommend Mana Khemia. Your interest is probably due to past run-ins with Gust/NIS collaborations (Atelier Iris, Ar tonelico) and if it's more of the same you're after, here's another heaping portion to tide you over until the next super-cute, anime-soaked, cliche-ridden JPRG lands on PS2.It all starts with the same stock characters we've seen countless times.
  • If we did as much sporting activity as Mario - tennis, fighting, golf, jumping on turtles' heads - we'd be pretty disappointed if we still looked more Luciano Pavarotti than Mr Gay UK. But that doesn't seem to stop him and Toadstool Tour, a follow-up to Mario Golf on the N64, has him taking to the golf course again.Alongside him, of course, are the usual cast, all looking as good as they ever have in a Mario game. There's Peach, with a swing that scatters rose petals behind it, and Donkey Kong,
  • As the original power-up-loaded go-kart racer, Mario Kart can hardly be called a derivative, cash-grabbing franchise. Well, that used to be the case, anyway - Double Dash!! pretty much offers just one new thing for us to scream about, and that's the ability to control two drivers on one extra-long kart. For the first time, you can choose, say, Mario and Luigi simultaneously, and swap between them mid-race. Mario drives while his bro acts as a gunner, tossing turtle shells and slipping banana
  • As a great poet once wrote, there ain't no party like an S-Club party. But while the pop icons have long since consigned their paper plates and pointy hats to the same dark cupboard as their funky funky beat, spare a thought for poor Mario. He's been throwing exactly the same party for the past six years, and even if he still has the appetite for another helping of sponge cake and jelly, we're not sure if his guests retain the same enthusiasm.This time around, Mario's chronic case of sequelitis
  • Nintendo and Hudson Soft must have a secret portal to a dimension stacked with cool minigames. The companies have ruthlessly mined that resource, grabbing scads of tiny contests to lure up to eight players around several cutesy, detailed game boards. While the eight-player option is new to this installment, little else is. Mario Party 7 faithfully offers more of the same gameplay and forces players to swallow cripplingly slow computer turns in the process. As in a board game, players choose a
  • Mario Tennis was not only the best sports title on N64, but also the best tennis game ever made. The unique control system, by which the computer took care of technical things, such as timing your swing, left players free to concentrate on outwitting opponents, and meant Power Tennis aced more serious tennis sims clean off the court. Does it play as well as before? Will the special moves and their attendant unskippable cut-scenes spoil the flow? Can it possibly retain the magic that made the
  • Mario's done it again. From golf to tennis and now baseball, the plumber has proved that he's a better sportsman than Deion Sanders. But Mario Superstar Baseball diverts from the pick-up-and-play style of previous athletic outings, and ups the difficulty. The truth is you will miss the ball. A lot. As good as Mario can be at golf and tennis, he's no A-Rod, and he doesn't hit a homer easily. In fact you can forget about home runs for the moment; at first you'll be happy when you actually hear
  • Who decided that Marvel’s lineup of classic super heroes had to be transformed into grotesque Cabbage Patch Kids to be cool? Hardcore comic nerds will cry heresy over Marvel Super Hero Squad’s squat interpretation of our favorite X-Men and Avengers, though the game isn’t meant for them; it’s aimed at an infant audience. The kicker?

  • Few current X-men fans realize it, but their super-strong southern sweetheart Rogue was originally introduced as a villain. Indeed, she kicked the costumed crap out of the Avengers - particularly Ms Marvel, whose powers she stole permanently - in her first adventure. Over time, she became the champion of justice comic fans know and love today, but the gloves she must wear still keep her from truly touching another person. This poignant little comic history lesson is important because if Rogue

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