They call this a hat trick. First Zipper Interactive made a credible PS2-only shooter, then expanded it to rival the almighty Halo. Now they've done the improbable as SOCOM arrives on the PSP in a form that's not only playable, but stands as the system's first fun shooter.
As in the console game, the solo campaign is little more than practice. A couple of Navy SEALs explore relatively small maps, finding checkpoints, gathering intel and taking out soldiers featuring rudimentary smarts. Play
It’s polished, we’ll give it that – but that’s to be expected from a series that’s been consistent in delivering solid tactical shooters for many years. Unfortunately, just as in SOCOM’s last outing on PSP, you can’t help shake the feeling that this is a great game that would have been better on a different console.
When life gives you lemons, make lemonade. Thats what developers seem to be trying to do these days as they attempt to capture the visceral action of first-person shooters on the PSP despite the fact that it has only one analog nub. Zipper Interactive sure has brewed a tasty shoot ‘em beverage with their release of SOCOM: U.S. Navy SEALs Fireteam Bravo 2. Its a bit sour at times, with a somewhat awkward control scheme (but only somewhat awkward, which is an improvement), but goes down
To say that Sega is scraping the bottom of the barrel is something of an understatement.
There are three main 'gems' on the disk - Sonic CD, Sonic The Fighters and Sonic R - none of which were anywhere near as popular as the original Sonic trilogy, mainly because they appeared on systems that never sold particularly well.
The pick of the bunch has to be Sonic CD, a game many claim to be the best 2D Sonic platformer ever made, and something that we can remember enjoying a great deal. It
It's been a pretty sad anniversary for Sonic the Hedgehog. Nearly every game carrying the "15 years of proud service" badge has been a steaming pile (by our count, only Sonic Rush is worth the cash), and the latest title, the 3D adventure game on PS3 and 360, is the worst yet. Thus, it's a little hard to expect much out of a simple, side-scrolling racer featuring Sonic and his fleet footed pals.
But ironically, it's Sonic Rivals' simplicity that makes the best Sonic game in a year. With
Nov 28, 2007
On paper, Sonic Rivals 2 should be a great game. Take the Sonic games' awesome sense of speed (as well as its colorful characters and environments) and tailor it for a competitive racing game - that should be a formula for success. It's a fantastic concept that seems like surefire way to provide hours of entertainment on the Sony PSP. Unfortunately, the execution is merely adequate and the final product is a game that's okay at
Success in Soulcalibur: Broken Destiny requires a sharp mind and a sharp weapon. Combat is brutal, quick and handled using the bare minimum of complex thumb acrobatics – just as it is in SC IV. Instead of a focus on impossible combos and complex throws, the fighting here is about reacting to opponents’ moves with swift counters or carefully selected flurries of attacks.
Spartan is nothing but a killing machine. We cant say if its because he has no real name, if someone said he'd never make it in a third-person hack-and-slash game because he's not as pretty as Russell Crowe, or what. What we can say is this: the only way his countrymen could have designed a more effective tool for relieving Roman soldiers of their limbs would have been to attach giant razor blades to an airplane propeller.
This meaty brand of third-person action slaughter is executed via the
The idea of waging war on humans and demons alike sounds very promising to us. Uppity monsters think they can rule the human race forever, so we revolt and smash their oppressive ways. Then they fight back, and now we've got major problems, with splintering factions all vying for their own ends. Throw in an arsenal of weapons, monsters and battlegrounds and you've got the recipe for a handheld war we could get behind.
Until we have to wait 10-20 seconds for a new area to load. Or small bits of
Almost a full year after the release of the Spider-Man 2 film, Activision launches a PSP version on to the unsuspecting public. Now, it doesn't take a genius to work out why. It's because a) they wanted to get a foothold in the PSP market as soon as possible and b) they wanted to milk the teat of the webbed-wonder's movie popularity until it positively whistles with emptiness. We're all for the first reason, but the second is a certainly a bit of a cheek, given that what the developers have