Two major errors have been made with this game. The first is that they've called it GoldenEye. This is because the original was such a cherished game. Rare's N64 original was one of the greatest games ever made, so unless the 'sequel' is going to match it or better, why risk the comparison?
The other big mistake is giving the lead character a golden eye - a golden... wait for it... eye. A golden... frickin'... eye. The golden eye in the film GoldenEye was actually a big satellite, so where
Today, "shooter" refers to a first-person game that puts you directly into the action, usually with some kind of elaborate set of firearms. But many years ago, the term was synonymous with side-scrolling shoot 'em ups that plopped your lonely space ship into an endless armada of hostile alien craft - Gradius Collection compiles five of this genre's toughest, hardiest games onto one disc, ready to remind us all how unforgiving these games can be.
Yes, there are five games in this compilation,
There were screenshots. There was video. There was even a picture of the PSP 1000 sitting next to a UMD with Gran Turismo on it. So why has it taken five years for the damn thing to finally appear on Sony's handheld?
Since GTA 3 was released, nothing has been quite as appetising as a large portion of car theft with a side order of casual violence. But strip away the flashy 3D graphics, the side-missions and the radio stations, and what have you got?Without the vibrant urban landscapes of the PS2 games, surprisingly little. The missions are all about fetching and carrying, with a bit of shooting in the middle - drive to point B, have a fight, return to point A to earn your reward. Well done.A similar concept
When it was first released on Nintendo DS several months ago, Chinatown Wars was an ambitious, unprecedented use of the system's capabilities. Not only did it implement touch screen and microphone controls in clever, unobtrusive ways, it also proved that a "mature" experience could be had on a system best known for Brain Age and Cooking Mama.
Growlanser: Wayfarer of Time brings the PlayStation 2 series to the PlayStation Portable for one of the last few JRPG romps on Sony's handheld. Is it worth the time investment? You'll have to read our review to find out...
The latest chapter in the ever-expanding Guilty Gear fighting series, Guilty Gear Judgment is a stark reminder that the PSP needs more 2D games. Not because old-school fanboys need the love, necessarily, but because Judgment's fluid pixels look better than most of the handheld's 3D efforts.
It's no surprise how good the game looks, given that beautiful graphics are a longtime hallmark of the series. So is balls-out-crazy fighting action, and Judgment delivers that as well as Guilty Gear ever
Nothing makes sense anymore. We've spent years going on about how we desperately want a Street Fighter collection without attracting the attention of so much as a fly, then suddenly Capcom go and release not just one but two of the greats in what has to rate as one of the best value packages out there. Keeping the old boy in check comes Guilty Gear, back on our screens for old time's sake and providing the perfect antidote to SF's lethal, martial arts based combat with magic, special effects,
Last fall, Activision released the western-themed shooter, Gun, one of the year's most under-appreciated titles. Overshadowed by high profile holiday releases - not to mention the spotlight-hogging launch of the Xbox 360 - it arrived on multiple consoles, mostly receiving attention for being a less-than-next-gen 360 launch title. Thankfully, this console cowboy is getting a second chance to prove its gaming grit with Gun: Showdown for the PSP, a near-perfect port of the original title that
Like most puzzle games, the basic gist of Gunpey is easy enough to grasp. Tiles rise up from the bottom of the screen on a timer or at your behest, each stamped with a straight or bent line, and you must vertically swap them to create lines that connect the left and right sides of a 5x10 grid. Lines may fork and zigzag, depending on how you arrange the pieces, but only paths that reach all the way from left to right will disappear.
At first, it seems like play consists of little more than a