In an awfully nice way of putting it, Final Fantasy II has never been much of a series favorite. But at least in the past it was packaged with its superior predecessor – most recently 2004s Final Fantasy I & II: Dawn of Souls for the GBA. With that option staring you in the face, why would anyone with a GBA or DS (roughly 98% of the Earths population, at last count) spring $30 for this 20th anniversary edition PSP stand-alone? Well, theyre not too overwhelming, but there are a few
Fellow gamers: We're getting old. Super Mario turned 25 last year, as did The Legend of Zelda earlier this year, and now, Final Fantasy IV is turning 20. To commemorate the occasion, Square Enix has released Final Fantasy IV: The Complete Collection. The compilation includes the original FFIV, Final Fantasy IV: The After Years (a sequel for Japanese mobile phones ported to WiiWare in 2009), and the new Final Fantasy IV – Interlude - which bridges the narrative gap between those two titles...
Oct 8, 2007
Nine years ago Final Fantasy Tactics chronicled the life of Ramza Beoulve, one of the sons of the late king Balbanes, and his role in The Lion War. Today it does the same thing by keeping the core of the game the same, while carefully adding features that keep with the original tone.
There are a couple of new character classes, several beautiful cutscenes, the game is displayed in eye-catching widescreen (16:9) and just about every line of dialogue has been retranslated to give a
Ignore the GBAs for a moment, even though the game insists on them as a requirement. Forget about the singleplayer too, even though it transpires to be more simple and satisfying than expected. The real question is how Crystal Chronicles shapes up as a straight multiplayer. Initial observations are hopeful: teams of two to four players (with two to four GBAs, and two to four link-up cables) are supported, and saves can be opened in both single and multiplayer modes. Closer inspection, however,
Despite the fact that a real battlefield is not, in fact, divided neatly into squares and real soldiers refuse to take gentlemanly turns, Fire Emblem has managed to become synonymous with fantasy warfare on the Game Boy Advance. There's a good reason for that: these games are damn engrossing. On GameCube, little has changed. This is for the best.
As young mercenary Ike, you're immediately swept up into a situation that's larger than you are. While the GBA games centered around the tribulations
Liked the Destruction Derby games on the original PlayStation? Then you’ll get a kick out of this. Featuring smashable cars, tracks littered with physics-enabled objects and upgradeable motors, Head On is, like FlatOut on PS2, an unashamedly silly racer that mixes preposterous minigames, regular races and arena-based derbies to entertaining effect. It looks great. The framerate is super smooth and the courses are large and detailed; the
Monday 10 April 2006
This is strange. On the one hand, Sports Interactive's footie venture on PSP feels as empty and dry as an alcoholic's hip flask. But on the other it's easily one of the most enjoyable management games we've ever played. Veterans of the Football Manager series, however, will froth at the mouth as you see how many key features you're missing from the PC version.
The transfer system has been streamlined to the point where you can't even exchange players to make up for your
Just like its bigger PC brother, the PSP version of Football Manager 2009 has a new view for watching matches. The 2D engine makes its debut on the PSP having proven to be a winner with PC FM fans over the last few years. And it makes a difference – seeing the action unfold makes the game much more believable and cements FM 2009 Handheld as the best footy management game on any handheld.
Football Manager is back, polished, and addictive as ever. Yep, just polished, sadly – a sure sign you’re not witnessing a revolution. Nevertheless, with the introduction of several new features – coupled with an overall refinement – FM10 is still PSP’s top management title. The AI has been sharpened, so the live action is more believable – dreadful players no longer score 50-yard screamers.
Ford Off Road is what Test Drive Unlimited would be like if you took out all the really cool cars and removed the sense of freedom. You start off with the choice of a Land Rover or a big Ford pick-up to drive around the desert - hardly the most hair-raising selection of full-blooded motoring. And things don’t get much better. The game is split into three rough parts. Events start off in a dustbowl - yellow - and then slowly move to take in