Believe it or not, the fact that someone has taken a beloved, 2D arcade shoot 'em-up and turned it into a turn-based strategy game played on a hex grid is not the craziest thing about R-Type Command. No, the nuttiest thing is just how beautifully the bloody thing works. Borrowing equally from strategy RPGs and Nintendo’s Advance Wars series, this is an experiment that succeeds beautifully.
Jan 9, 2008
Technically, they werent lying when they called the last game R-Type Final. This apparent sequel might look and scroll like a conventional shoot-em-up, but really its a universe apart. A turn-based strategy shooter, its a test of mind rather than reflexes. Once youve fumbled your way through the menus, you set up your attack fleet, each squadron of ships occupying one or more hexagonal tiles. Alongside the usual fighters and scouts of the R-Concept fleet, youre also responsible for
Some people could watch NASCAR and its purgatorial oval endlessly, but the rest of us demand a little more variety. It may not be quite up to the visual or simulation standards of its console brethren, but Race Driver 2006 is certainly a damn fine portable surrogate.
Fifteen different racing disciplines can be tackled in three main formats. The first is a career mode, through which you're introduced to the world of racing, and your mentor's thick Scottish brogue. Whether you're drifting a
What on earth would Tom Clancy do if the world suddenly decided to stop all the hostility and, y'know, everyone just tried to get along? No more trouble hotspots, everyone being the best of chums? Luckily for him there's more chance of a Spice Girls reunion, so those Rainbow fellas will probably be storming embassies years from now, storing extra ammo in their Zimmer frames. Ought to prove amusing when it comes around. But, for now, they're still in their prime and gagging to have another pop
Have you ever had that dream? You know, the one where you're running down a hill really fast, and then suddenly the ground disappears from beneath you and, by jiminy, you're flying! Except you're not flying, you're falling, limbs flailing uselessly as you plummet. Then you wake, drenched with sweat.
Perhaps it's just us. Anyway, Rallisport Challenge 2 has plenty of moments like that. Except for the waking-up bit. You're piling up a hill at blimey miles per hour and your strangely calm and
Rayman hasn't got many friends here at NGC - even fewer after the utterly shoddy DS game (NGC105/2]. We are, though, willing to admit that his original GBA outing was pretty good. It was a solid platformer; unemarkable maybe, but as tightly designed and attractive 2D jump-and-collect action goes, it wasn't too bad at all. If Hoodlum's Revenge had been an extension of that, well, we wouldn't have been exactly over the moon, but we wouldn't have been quite as offended by it as we are with how it
Well, pilgrim, in this world, there are two types of people - those who have guns, and those who dig. Or maybe those who like third-person shooters and those who don't. Either way, we don't think it's nice, you laughin'.Ahem. Sorry. This isn't working, is it? We were going to do this entire review in a Clint Eastwood voice, because that's so obviously what Rockstar have in mind for Red Dead Revolver - a gritty homage to the Man With No Name. Since 'acquiring' it from Capcom, they've polished it
When a game insists on titillating us with a cute heroine and knicker flashes three times a second from the start, we generally get out the Crap-O-Meter and give the thing time to warm up. As ever, the readings shot off the scale, but with Nellis busy playing Miami Vice nearby ("I love it, but I'll never know why!") and Pete and Hoody locked in an intense game of Ludo, we had to give the game more of a fighting chance. And, wouldn't you know, it was worth it. The first level, you see, is about
Due to an error, this review was originally posted with a score of 6, instead of the score assigned by the author. We have changed the article to reflect the correct score. The text is unchanged. We regret this error.
There's no reason to think that Rengoku II would be good. The original game was an atrocity. But hope lived because there is so much potential for fun in the basic idea of the series. Futuristic androids (A.D.A.M.s) trapped in eternal battle in a tower representing the seven
Retribution does the best it can with the PSP’s single analog stick. It maps aiming to the face buttons and indulges you with a generous amount of aim assist – but it still feels far from an ideal solution. It’s a shame really, because in every other respect this is classic Resistance: epic, explosive, and fast-paced.