With so much of this year's E3 being taken up by that multi-format double-act of Smoke and Mirrors, and with so many bids being put in on the next-gen limelight, it's apt to think about who occupies that spotlight.
And it's also apt to think that it will be Capcom, thanks to the high points of its output over the past year. And yet, the developer has further cards up its sleeve - such as the wild Killer 7.
Gunplay is at the game's heart. Confrontations take place against clusters of ghoulish
If you've ever played a first-person shooter on the PSP, you know that the controls invariably suck, thanks to the lack of a second analog stick for looking around. The creators of Killzone know that too, and that's probably why they made the sequel to their PS2 shooter into a more handheld-friendly, top-down action game. Unlike every other shooter to go through a similar conversion, though, Killzone: Liberation is unique for not only being great on its own, but for actually improving on the
Take the mechanics of a classic, 2D fighting game, put them on the backgrounds of a 3D game, and you've got the best of both proverbial worlds, right? Not if The King of Fighters Neowave is any indication.
A faithful yet expanded translation of the arcade game of the same name, Neowave exists because of a hardware shift. SNK Playmore changed the technology behind its KOF fighting series in the arcade, so to ring in the new hardware, parts of the traditional, 2D King of Fighters 2002 were
I’ve given the PSP more than my fair share of grief, but I’m starting to realize its biggest drawback is, strangely, its biggest strength in cases like this. Neither Sony nor the gaming press saw that the future of portable gaming would take shape more towards the direction of touch screens and micro challenges, so the PSP’s ability to play full-fledged PS2 games would turn out to be a bit of a double-edged sword in 2010…. HOWEVER! I found the PSP to be the perfect platform for a continuation of Kingdom Hearts, a game that set the bar sky high on PS2. While Birth by Sleep might be a prequel to the main series, fans will probably agree that it’s never looked better and it’s improved enough to be a truly worthy addition to the series...
Kingdom Under Fire: The Crusaders went through (well, across one corner of) development hell on its route to the shelves. Three changes of publisher meant that the game that finally hit stores was missing a few key features that Phantagram felt would really push it into the realms of excellence. Heroes aims to refine the originals still brilliant concept to earn the Kingdom Under Fire series the place in gaming history its predecessor failed to secure. But has it managed it this
By some amazing stroke of fate, the PSP has managed to carve out a very respectable raft of strategy games across the whole gamut of possible takes on the genre. Old-school PS one classics have been reborn, more modern grind-heavy takes have been ported from the PS2 and PSP-exclusive meldings of the two have made traditions feel new again...
Thursday 13 April 2006
There are a lot of things you need to ignore here. That name, for starters - calling your game 'column' isn't clever, no matter how hard you misspell it. You also need to ignore the way the actual play area is less than a third of that lovely wide screen. Ignore the terrible, scary Manga characters staring from at the sides of each match with their huge toothless mouths and wide, sightless eyes. And you must especially ignore their almost-successfully translated, yet