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By Nathan Meunier posted 5 months, 2 weeks ago

In hindsight, giving one of the more irritating foes from Ghosts ‘N Goblins its own spinoff may not have been the smartest marketing choice for Capcom, but the winged protagonist Firebrand earns his keep in this difficult and crafty fantasy adventure. Beyond a reputation for being brutal in the challenge department, Gargoyle’s Quest stands out for its interesting blend of RPG exploration and action-focused platforming. It’s a tough quest at moments, but the unusual formula works well...


By Nathan Meunier posted 6 months, 3 weeks ago

Well before the Game Boy even existed, Nintendo’s LCD Game & Watch handhelds were considered the top choice for portable gaming – and the built in alarm clocks were handy too. But with only one game included per handheld unit, it was tough to bring your full game collection on the go. When the line was replaced by its higher powered cousin, bundling a handful of the best Game & Watch games onto one Game Boy cartridge was a great way to enjoy the classics long after the original units kicked the bucket. The activities in Game & Watch Gallery are still amazingly fun even after all these years...


By Nathan Meunier posted 7 months ago

That Radar Mission is just a fancied-up version of Battleship with a few tweaks isn’t a bad thing. It captures the pure essence of the original and spices it up a bit. Strategically sending volleys of missiles careening into a grid-based ocean in an effort to sink an armada of invisible ships is more thrilling than it should be. Process of elimination and a little luck is all that stands between victory and having your fleet thrashed to the bottom of the sea in a pile of twisted metal.



By Nathan Meunier posted 7 months, 1 week ago

Whacking a ball around with a paddle in hopes of breaking stuff is an age-old pursuit, and dusting off this Game Boy launch title reminds us of how much fun a decent block breaking game can be – even if it doesn’t quite rise to the occasion itself. Nintendo’s not-so-subtle Breakout clone exchanges the paddle for a spaceship ostensibly containing a pint-sized Mario, but the gist is exactly the same: you smash blocks by ping-ponging a ball upward. Repeat until you run out of lives or patience...


By Mark Green posted 5 years, 11 months ago
Like the Chocolate Strawberry Creams in a box ofQuality Street, Nintendo leaves you with a bitter aftertaste, but you can't help but keep coming back. If we had any resolve whatsoever, we'd stubbornly and righteously boycott Wario Ware: Twisted! for Nintendo lazily bringing it to these shores 15 months - 15 months! - after Japan. But, of course, it's such a brilliantly barmy barnstormer of a game that we're already in love with The Big N all over again. Grrr! The opening screen warns you to

By NGC posted 6 years, 9 months ago
Rayman hasn't got many friends here at NGC - even fewer after the utterly shoddy DS game (NGC105/2]. We are, though, willing to admit that his original GBA outing was pretty good. It was a solid platformer; unemarkable maybe, but as tightly designed and attractive 2D jump-and-collect action goes, it wasn't too bad at all. If Hoodlum's Revenge had been an extension of that, well, we wouldn't have been exactly over the moon, but we wouldn't have been quite as offended by it as we are with how it

By GamesMaster posted 7 years, 1 month ago
Hideo Kojima's sunlight-based Boktai was one of the battier games we played last year. A game that requires the person playing it to take it outside and give its solar panel a good sunning every few hours? That's just weirdness.But it was weirdness that worked surprisingly well, mainly because the sunlight aspect isn't just a gimmick. Playing as the vampire-hunting Django, the solar powering-up makes perfect sense. The sunlight kills boss vampires - once you've dragged them out of their dark

By GamesMaster posted 7 years, 2 months ago
Since GTA 3 was released, nothing has been quite as appetising as a large portion of car theft with a side order of casual violence. But strip away the flashy 3D graphics, the side-missions and the radio stations, and what have you got?Without the vibrant urban landscapes of the PS2 games, surprisingly little. The missions are all about fetching and carrying, with a bit of shooting in the middle - drive to point B, have a fight, return to point A to earn your reward. Well done.A similar concept

By NGC posted 7 years, 4 months ago
If you didn't know, Pokemon Fire Red and Leaf Green are remakes of the original Pokemon Red and Green, which came out over here as Pokemon Red and Blue respectively. Now we're not going to bore you with a long-winded explanation of what the games are about. There's no point as, like millions of other Nintendo gamers out there, you've probably played the originals to destruction. So it's only really worth pointing out any significant extras and differences - not that there are many. EVOLUTION On
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