On one hand, mercenaries are money-grubbing scumbags who'll fight for whoever pays top dollar. On the other hand, if we were going to go into battle we'd want paying pretty damned well, so we can see exactly where the mercenaries are coming from. Oh well - the likelihood of us ever being in a position to command huge battlefield fees is pretty much non-existent anyway. We'd much rather pretend through the medium of videogames.Mercenaries is almost the exact opposite of Pandemic's last big
Mercenaries. Bounty hunters. Call 'em what you will, they're the scum of the earth, fighting only for the cause of filling their own wallets. They're in it for the money; it's as simple as that. But despite their lack of principles, it's easy to see that being a mercenary is a hell of a lot of fun.Well, maybe not in real life, but certainly as far as the videogame world is concerned, and nowhere is that proved in more startling fashion than in Mercenaries. An open-ended third-person affair with
After a few hours of playing Mercury Meltdown, the sequel to last year's roly-polly action puzzler Archer Maclean's Mercury, we had to continually remind ourselves that PSPs cost $250, and it is therefore unwise to shatter them into tiny pieces with hammers. Not because the game is bad; far from it, as tilting precarious aerial platforms to guide a blob of liquid metal around is surprisingly addictive.
No, it's because every time that blob drifts slightly over an edge, a chunk of it falls off,
By turning the sneaking action of Metal Gear Solid into a card-based strategy game, Metal Gear Acid instantly became the most divisive title on the PSP. Its strategy approach was interesting, sure, but even those who ended up enjoying its odd new direction often got frustrated with the slow pace, endless text tutorials and conspicuous lack of neck-snapping.
Strategy-haters probably won't be much happier with Metal Gear Acid 2 when it hits on March 28. But thanks to a few sweeping changes, the
Ever since the series hit the big time in 1998, we've gotten used to multi-year waits between Metal Gear games. But thanks to the PSP, the series is blowing up. Between the two strategic Metal Gear Acid games, and the upcoming Snake Eater sequel Metal Gear Solid: Portable Ops, there's already plenty to choose from.
But you don't want to forget about Metal Gear Solid: Digital Graphic Novel. It tells the story of the original Metal Gear Solid through stunning, traditional artwork. Perhaps even
Konami had a blowout today at the Tokyo Game Show, hosting a stage show that highlighted Metal Gear Solid: Peace Walker’s story and characters. Game director Hideo Kojima also talked at great length with two of the game’s voice actresses.
Featuring a two volume script that is “as large as Metal Gear Solid 4’s” according to Kojima, Peace Walker is a full-blown MGS game, despite its portable platform.
As world-dominating franchises go, the Metal Gear series has had a strange relationship with PSP. First there was the non-canonical AC!D series, which replaced the series’ hallmark stealth action with turn-based card strategy. When fans cried foul, Metal Gear’s unrepentant, idiosyncratic creator Hideo Kojima ‘rewarded’ them with a sequel.
Metal Gear Solid: Peace Walker is going to be big. And by that, we don't mean "successful," even thought it seems to be the only PSP game anyone's interested in anymore (or was, until God of War: Ghost of Sparta was announced). No, we mean that the game itself is huge. To wit, we recently spent a whopping 16 hours playing through its story, both by ourselves and in co-op mode with other journos, and it barely feels like we scratched the surface. There's tons of stuff to do and collect, and the game kept unlocking new modes and options after we thought we'd played long enough to open up everything.
We also liked what we played - a lot. In fact, the only things we really disliked about the game were the hand cramps that developed after playing a PSP for 16 goddamn hours. To give you an idea of what sorts of things you can look forward to when the game ships on June 8, we've scraped together a list of eight vital facts we came away with from our extensive hands-on...
As E3 was winding down on Friday, GamesRadar got a chance to try out Metal Gear Solid: Portable Ops in a special closed-door session. While we arrived too late to play the game against series creator Hideo Kojima, we did get a chance to run through a couple rounds of the game's multiplayer deathmatch mode. It wasn't the epic team-based action we were shown in the trailer, but it did give us a taste of things to
A little bit of the mystery surrounding Metal Gear Solid: Portable Ops has fallen away, because we've got new screens, a brand new trailer and - best of all - new details on the handheld sequel to PS2's smash hit Metal Gear Solid 3: Snake Eater. To check the trailer - which offers up new plot and gameplay elements, graphic-novel-style cinematics and the first good look at the game's non-robotic Ninja - hit the Movies tab above. Just be sure to come back, because you're going to want to know the