By
Edge_
posted August 18, 2005
As much as people air concern over whether EA will one day acquire - and maybe assimilate - Ubisoft, another pressing question is whether anyone would notice. Together with the upcoming Prince of Persia 3, the Rainbow Six series is at the heart of claims that the publisher is slipping into a familiar business model that champions regular updates to a cluster of bankable franchises.The heavy delays experienced by Lockdown, the series' fourth instalment, make this a difficult accusation to prove
Tom Clancy's best-selling techno thrillers have probably done as much to fuel paranoia about international terrorism as the ranting of bin Laden, Bush and Blair, but they don't half inspire decent videogames. Clancy's original Rainbow Six novel, a chunky doorstop of a book, has spawned around ten squad-based shooters over the years (we lost count trying to add up all the PC expansion packs) and the latest, Rainbow Six 4, looks set to continue the series' strong pedigree.Developed once again by
You don't have to love classic monster moves to enjoy Rampage: Total Destruction, but it helps. Midway unleashed a fresh batch of screens for its old-school building basher in late February, and we got a little bit of hands-on time to go with 'em.
Total Destruction sticks close to Rampage's arcade roots; players control giant monsters (more than 25 of them, including giant sharks and octopi) as they go on a nearly brainless tear through modern metropolii, smashing buildings, eating people, and
If Ratatouille weren't based on a film, its story - about a rat named Remy who wants to become a world-class French chef - would probably elevate it to weird-work-of-genius status. As it is, this platform-hopping adventure is relegated to the realm of baby games, although that doesn't mean it should be
Through four PS2 entries, we've seen what a furry hero and his hetero- robot lifemate can do. Ratchet & Clank has become one of the best action/platformer series in the videogame world, and it's brought guns to 3D platformers the same way Mega Man did with 2D. The love train keeps on rolling with Ratchet & Clank: Size Matters for PSP.
Developed by High Impact Games instead of series creator Insomniac, Size Matters still feels just like previous Ratchet titles. The designers' goal is to
Tuesday 23 May 2006
When the titular stars of one of the PlayStation 2's most explosive character-action franchises go on vacation, you have to expect things to go haywire. It seems that mere minutes after our wrench-toting space cat and his robot buddy settle down on the beach, some mechanical meatheads in Hawaiian shirts turn up and kidnap a young girl. What's a dynamic duo to do but grab all their guns, grenades and gadgets and start shooting up the place?
Of course, this being PSP, you
By
Edge_
posted March 30, 2005
Given what you may already know about Red Ninja - the flashing of thighs, the slashing of throats - it may seem perverse that it has a heart as affectingly warm as its savagery is cold. It's still remarkably savage: surprise is usually mortal, thunderous arterial spray in place of exclamation marks, and that sinuous Tetsugen wire so shockingly swift that a sentry's decapitated body takes an eternity to follow his head in a grisly twirl to the turf. But where much of the stealth genre is cloaked
Rengoku II: The Stairway to H.E.A.V.E.N. looks to be ready to repeat the sins of its predecessor. Like the (terrible) original, you'll play as a battle android (called an A.D.A.M.) and fight your way through endless hordes of other battle androids. The battles are contained in an eight level tower of boxy rooms, with each of the first seven floors corresponding to one of the Seven Deadly Sins. Apparently, peace has made the battle androids archaic, so they fight to the death in the tower of
"We want to keep you in the Reservoir Dogs experience," says Volatile, the developer of Reservoir Dogs. And it's doing just that by exploring deeper into the events of the Quentin Tarantino hit film. We've been close up to the action, and can report for sure that the game is doing well to echo the flavor and atmosphere. That is, it's swearier than 10 drunken sailors and plenty violent.
The demo we were shown gave us an insight into two different levels, and the two separate styles of the game.
By
Edge_
posted April 14, 2004
You are about to enter the world of survival horror. It's been a long time since that sentence, glowing white on black, triggered a frisson of anything other than familiarity. Which is what makes the attacks on Resident Evil's new direction seem so extraordinary. Chances are you already know why the initial reaction from hardcore zombie-fanciers was so depressingly childish. Simply put, there are no - repeat, no - zombies in Resident Evil 4. And if you're looking for an illustration of just how