The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
If there's one thing that can get you pumped to play a game, it's a rockin' intro. Even in this age of overblown cinematics and increasingly elaborate plots spiraling into gaming oblivion, there's something about a few guitar licks and a hint of action that get the gamer juices flowing. Ever since consoles started kicking out high quality music and graphics in the early 90s, we've been addicted to the art of the intro.
7. Ys: The Ark of Napishtim (PlayStation 2, 2005)
When this game hit the
Not a lot of great trailers this week, but the one’s that were awesome were REALLY AWESOME. Most notably, the Crysis 2’s launch trailer, which is where we stole the song “New York, New York” by B.o.B. Find all of the trailers showcased below in their entirety…
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so