25 Dec, 2007
The Christmas gaming charts are a special thing. Not only are they a celebration of the festive season's out-of-control consumerism, but they also show us which of the titles released during the intense pre-Chrimbo gaming avalanche have most successfully grabbed the attention of the masses.
After all, it's the one time of the year when financial frivolity is king, when partners, friends and gene-pool sharing associates rush out to purchase the software-based gift that their
Dec 21, 2007
If, like us, you've found the past 12 months have streaked by like a greased missile, leaving you not a quiet moment to take stock of what's actually happened, then we have the answer. Or at least, we have the answer for you if the question on your lips was "what were the biggest OhMyGod news stories of 2007?".
So on the following pages you'll find this year's most OMFG moments. The announcements that sent us crosseyed with excitement, the scandals that boggled our poor brains,
Dec 14, 2007
95% of videogame characters are little more than background noise. They talk, blink, maybe wave their arms around a bit while yelling at you about 'keys', 'objectives' and 'friendly fire'. But sometimes you run into characters that stand out like explosions in the night sky against the cardboard cut-outs that inhabit the majority of games. These are the characters you actually care about.
Now we're not likely to confess our feelings for a polygonal personality to random people on
14 Dec, 2007
Every gamer is an armchair critic. We all have brilliant ideas on how a developer could have done a better job or what they need to include in their next game to make it the absolute pinnacle of awesomeness. And truly dedicated armchair critics want their valuable opinions to be heard. So they post on a forum. Maybe the developer's own dedicated virtual chamber or just a general gaming arena of chat and debate. But are the developers actually listening and, more importantly, do
Designing a box for a game is tough. With one image, you need to stand out on the shelf, catch the eye of the casual consumer and convince them that your game is worth their money. Some games get it wrong; others get it so wrong that potential customers actually recoil in horror. We've all seen terrible old atrocities like Mega Man and Alex Kidd in Miracle World, but don't think for a second that awful cover art is a thing of the past, left behind by a more sophisticated games industry. To
11 Dec, 2007
This year has left us absolutely knackered. We're exhausted. We feel like we've been in a marathon. A marathon that involves mostly sitting on our arses and playing one incredible game after another. We could indulge you with a long list of stellar examples, but you're a gamer - you know that it's been a properly arousing 12 months. If you're anything like us, your wow glands will be swollen and you'll have blisters on your eyeballs. It's been that good.
So as gamers we're all
6 Dec, 2007
We heart games. You heart games. But sometimes a dangerous line is crossed and our passionate hobby becomes an outright obsessive occupation. And that's when things can get ugly and/or unhealthy. That's when you need to take a step back and explore that wonderful world outside your window. Go shopping, kick a ball around or, hell, even talk to friends without using a headset. But how do you know when games are taking over your life?
A few sure-fire indications would be, say,
5th Dec, 2007
You might have read last weeks story on how Texan police have used the promise of free Xbox 360s to lure fugitive crimials out of hiding. While its a downright hilarious example to round off the year with, 2007 has been crammed like an over-crowded prison with tales of videogame-related crime.
Of course, were not talking about games themselves inciting violent outbursts in those who play them (Calm down Jack!). No, rather this year has seen a staggering amount of crime stories
Dec 4, 2007
News is boring, right? Bong! Man says thing! Bong! Country does thing! Bong! Cat stuck up tree. Occasionally, though, world news can be a perfect jumping off point for some truly entertaining flights of imagination.
Real world events are often inspiring people to create compelling narratives, and we've lost count of the number of 'real life' boy-done-bad-but-makes-good tales that get bandied around in the shape of Hollywood movie offerings. But what about videogames?