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  • Looking for categories like Best PSP Driving Game? Greatest Achievement in Control Layout, Artistic? Eastern European Developer Most Worth Watching in 2011? Then our end-of-year awards might not be for you.

    GamesRadar's Platinum Chalices are different. We're not interested in checking off a massively tedious list of genres, platforms and technical subdivisions… we'd much rather focus on the stuff that makes this hobby, you know, fun. And reward whichever games delivered the most of that stuff.

    So if you're looking for the best fan service, most satisfying gore or greatest achievement in old-school kickassery in 2010, you've definitely come to the right celebration. Let's get it started…

  • Have you ever heard someone say, “sometimes words aren’t enough?” That person was probably talking about books. Yes, books may seem like nothing more than a primitive ancestor to videogames, and in some ways, they are. Books are linear, non-interactive, and require little to no skill to write. They might even be obsolete today if it weren’t for people with no reflexes. But books aren’t entirely without merit, because occasionally they're adapted into some really great videogames

  • To celebrate Independence Day (the holiday, not the movie), we’ve scoured our encyclopedic minds for the most patriotic games to be developed. But that wasn’t funny enough. So, we dug deeper to find the most rabidly patriotic games every developed. Ya know - the ones with so much love for Old Glory that it starts to get a little ridiculous. Behold - our results!

    America's ArmyUS Army | 2002Any game can add the word

  • E3 is upon us again, flaunting its wares like a Victorian hussy baring an ankle to titillate the gentlemen of the day. But what if said ankles were bogus? What if they were wooden mock-ups of ankles? Or worse still, what if the ankles were real, but the lady was offed before we ever got to see some thigh? This analogy's getting disturbing, so let's just get this straight. There are no ankles in this feature - only games. Games that were shown at E3, got us all excited, then vanished without trace.

  • There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.

  • E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.

  • We love Game of Thrones, and think that some elements of the show (and, by proxy, the book) would help making games better...

  • IMAGE

    Isaac Clarke, Raiden, Rayman, and The Prophet are just a few stars lining up for February's new release schedule. See why consoles, handhelds, and PCs will be feeling the love this month in our jam-packed peak at the games of February 2013...

  • Thanks to platforms like Xbox Live Arcade and the App Store, it’s easier than ever for developers to put out small, awesome games ready to be gobbled up by plenty of hungry gamers. This has led to a rise in independent game studios: teams of developers sometimes made up of just a handful of people. But because of their limited resources, it’s very common for these developers to fly under the radar, especially when they’re competing against the likes of Blizzard and Ubisoft. Thankfully GR is here to help, with a list of 26 of the best and brightest developers the indie scene has to offer...

  • Once a videogame hero has more than one or two adventures under his or her belt, it simply isn’t enough to just have an archenemy anymore. To keep things interesting, they need a foil, a rival, or some other angry opposite number obsessed with matching wits with them. Sometimes, those characters stick around long enough to make themselves an indelible part of the series, even going so far as to make friends with the protagonist – although more often than not, their friendships tend to be shaky at best, and even those involved might never fully admit to them. Relationships like that tend to make for gaming’s most enduring and interesting rivalries, and what follows are some of the most notable...


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