It's a tale as old as time: three separate races arrive on a resource-rich planet of their collective dreams and are forced to blast away at each other until two of the races have been completely annihilated. Why these dudes can't share baffles us all, but it would make for an awfully boring shooter if they weren't warring, so we just have to accept the flimsy story and move on. WarPath adheres to this formula by providing players the option of fighting for the planet-eating Ohm, the homeless
As Worms has slithered onto just about every format imaginable since its early '90s debut, it comes as no surprise that their unique take on turn-based strategy has found its way onto PSP. It's also a no-brainer of a decision for Team 17, as the mission-based action, with it's pedestrian pace, is perfect material for handheld gaming.
Team 17 have sensibly reverted back to a 2D presentation (although the levels look almost 3D) after their latest two console versions were fully 3D, and the vivid
By now we're all somewhat familiar with the unlucky simian quartet of Super Monkey Ball. They're obscenely adorable, baby-voiced tykes that can't seem to escape the glass ball / perpetual hamster wheel that encases them. Usually, you'd be tasked with wheeling them through a floating, twisting maze (like the wooden Labyrinth board game), but this time the primates are rolling into some Mario-style platforming.
Super Monkey Ball Adventure keeps the little guys inside their round prisons, but
It may be two decades old, but the OutRun series is as enthralling now as it was back when it took quarters to get its wheels rolling in the arcades. Now Sony's PSP can experience the most enjoyable of joyrides, with OutRun 2006: Coast 2 Coast, and we're sliding behind the wheel for a test drive.
Coast 2 Coast combines the best bits of the OutRun 2 and OutRun 2 SP arcade games, plus new cars, music and a whole new mission mode. And there's online play for up to six racers - both local Ad Hoc
We recently had the chance to sit down with Reflections, the creators of Driver, and satisfy our curiosity about their next game in the car-action series, Driver Parallel Lines.
If you don't already know, undercover cop Tanner - the star of all three previous games - has been dropped, and in his place is TK, a man very much on the opposite side of the law.
After the disappointment of Driver 3 we wanted to know what Reflections thought was going to make Driver Parallel Lines a return to form
When you're a member of the United States' premiere fighting force, life is a constant barrage of other people's problems. Sometimes, you're just minding your own business, protecting the head of a foreign government like you're supposed to, when some chump with a rocket launcher comes along and frags your Blackhawk. Okay, so maybe that exact example doesn't happen in the game, but we don't want to spoil the plot for you. The point is, judging from our hands-on time with the single-player
Splinter Cell shares the spotlight with Metal Gear Solid as the other major force in stealth-action gaming - and the more realistic one of the two. It's also maturing as a franchise. Sarcastic middle-aged super spy Sam Fisher has only grown more short-tempered in each of the series' first three entries. Meanwhile, the Splinter Cell gameplay has in turn expanded to a more open-ended, replayable experience that culminated in last year's Chaos Theory.
In Chaos Theory, Fisher's character was much
It may be over a decade old, but the OutRun series is as enthralling now as it was back when it took 20p pieces to get its wheels rolling in the arcades. Now Sony's PSP can experience the most enjoyable of joyrides, with OutRun 2006: Coast 2 Coast. We slide behind the wheel for a test drive.
Coast 2 Coast combines the best bits of the OutRun 2 and OutRun 2 SP arcade games, plus new cars, music and a whole new mission mode. And there's online play for up to six racers - both local ad-hoc and
Let's be clear about two things: one, Full Spectrum Warrior was a great game. Two, the imminent sequel, Full Spectrum Warrior: Ten Hammers is smarter, and it's going to pound you into the firmament if you don't know your stuff.
But we're here to help. We've got the game's own training videos exclusively in our Xbox video section (click here ), and we've also recruited Creative Director Wil Stahl to give us a quick debriefing. Read on, or be blown away before your boots hit the
There are a few evergreen, childhood memories that most of us share. Burning G.I Joes with a magnifying glass, taking Barbie and Ken for a cruise right off the edge of the kitchen table ... all fine ways to kill an afternoon. But buried in that same backyard of nostalgia are the miniature cars, trucks and hotrods of Micro Machines, a toy line that has offered some of the simplest pick-up-and-play racing games of all time. This June, they're back with even more.
In true arcade fashion, anyone