Has it really only been 12 months since the last avalanche of “Best Games of 200X” awards? Well, we all love a good list, and you won’t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else’s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that.
December is always good for a fight. We award our favorite games, mock our least favorites and shout at anybody whose opinion differs from our own. The one thing we can usually all agree on, however, is that gaming has progressed. Gaming has evolved. Right? Not this year.
What’s in a name? Not a lot of thought judging by the looks of things. Given how much creativity goes into even the worst game, it’s beyond perplexing why game makers seem to just give up on picking an original and distinctive title.
It’s been eight long years since Marvel vs Capcom 2 hurled random fistfuls of comic-book and videogame characters at each other and made them fight, and since then there’s been alarmingly little cross-pollination between the two media. That suddenly changed this year, with the release of Mortal Kombat VS DC Universe and the Japan-only unveiling of Tatsunoko VS Capcom: Cross Generation of Heroes.
People get pissy when stuff they consider holy is depicted profanely in videogames. Take Manchester Cathedral’s depiction in Resistance or lyrics cribbed from the Quran in LittleBigPlanet. Gamers react with their usual jaded cynicism, belittling others for daring to hold something sacred in this fast-forward age of materialistic gluttony.
Believe it or not, but some of your favorite games began life as completely different titles. Balderdash, you might say. Poppycock, even. While it’s known that game development is more rocky than smooth, there have been a number of instances when devs and producers take their widely-anticipated title back to the drawing board.
They can be creepy. They can be disturbing. They can obviously be gross, gory and gruesome. Are videogames, however, really that scary? Do they truly, honestly frighten you? We don't think so, and here are 13 reasons why.
Ladies and gentlemen, we present the runts and rejects of the forces of darkness, the first line of defense for evil. They're kind of a joke. Nonetheless, they stand tall and straight, inches above knee level, and they bop, hop and wiggle towards any nearby heroes.
Rest up this weekend kiddies, cuz starting next week there’s a nonstop barrage of quality games coming out, right up until New Year’s Eve. This week we talk about the first games in that wave (Dead Space, Saints Row 2, Wii Music), plus the toughest opening levels of all time, then hit the forums for your answers to last week’s poll.
Be sure to listen for a special appearance by the Dark Lord of the Sith as well.
Sites like ours thrive off listing the most important details in all of gaming culture. Like a lot, I mean. Though, as professionals, we can occasionally get just as discouraged as any reader over another site’s glaring omission. Take for example when we took in Edge Online’s 50 Greatest Gaming Innovations piece from last year. Stealth, cutscenes, bloom lighting - fine... but where are the farts, dammit?!