Game: FlickPig | Platform: iOS | Publisher: Prope | Developer: Prope | Price: £0.69/$0.99
Sonic man Yuji Naka's game studio Prope has been releasing some
decent stuff on iPhone, but this is one of his best yet. FlickPig sees
you controlling three little piggy banks running along straight tracks,
trying to get back their stolen money. Flick the pigs between lanes to
avoid obstacles and collect pick-ups. It sounds easy but definitely isn't, and it's cuter than any button we've ever seen.
There are some
undeniable badasses in the world, kicking butt in the baddest and assest of
ways. Take Final Fantasy X's Auron, for example: a smooth-talking,
shades-wearing, longcoat-rocking snarker who can wield a huge sword with his
one good arm. He is a badass, and nobody can deny it. With that perfect
storm of cool, he has nothing to worry about. Other characters aren't
quite so fortunate. They might not have the stylish clothes, the husky voice or
tough, asskicking grit of a badass, lacking even the basic swagger found in an
Auron, a Master Chief or even a Kratos. With poor dress sense, bad attitudes
and physical imperfections, these characters are doomed to a life without
badassery ... or are they?
Perhaps not. There are
some characters who struggle through their myriad flaws to become something
more, something better. Something truly badass. They don't look like they should
be, but they most certainly are...
Sega has led one of the most tumultuous lives of any game company to date. It rose to prominence throughout the ‘80s and early ‘90s thanks to creative arcade games and popular consoles like the Master System and Genesis/Mega Drive, but then slowly lost that lead to Nintendo and Sony as the decade wore on. After a series of unrecoverable missteps, Sega was out of the hardware business altogether by 2001, forced to create software for its former competitors.
Since then, Sega’s annual lineups have been hit or miss. Sonic the Hedgehog lurches right along, Total War has made some nice cash over the years and Platinum Games is kicking all kinds of ass, but other than that it seems like most of Sega’s efforts are spent re-releasing compilations of its ‘90s hits instead of finding ways to re-invent them for today’s appetites. Those original titles were successful for a reason, and we think there’s still something to cull from their neglected corpses – so here we’d like to dredge up some of Sega’s brightest stars that skipped the supernova and went straight to inert ashy matter...
As you're likely already aware, last week we posted our 100 best games of all time list. Judging by the response from you and other readers around the internets, we ruffled a few feathers and "left out" some key games. We assumed this would happen (of course it would, there's no way we'll include every game everyone ever loved) and spent a big chunk of our latest podcast defending and expanding on said list.
This discussion was part of TalkRadar 145, but if you'd prefer to hear it in isolation (and not part of a two-hour podcast), we're presenting it to you now for easy access.
Some games need sex to get their message across. After all, what would Leisure Suit Larry be without its sperm rhythm action games or the bits where you have to get into the undergarments of college students? Some titles, though, just stick in some irrational intercourse for the hell of it.
Whether its taking time out on a bloody quest for vengeance to get saucy with a god or shagging an alien sidekick because he’s been romantic enough to buy a cheap bottle of hooch, all the games inside seemingly thought they’d benefit from a bit of shoehorned sexy time.
Once more friends, it is time for the GamesRadar UK team to sit around a microphone and spout gloriously tangental, occasionally informative nonsense about games for the delight and disbelief of your noble eardrums. Taking up this week's talking duties is the verbal triforce of Matt Cundy, Justin Towell and 'Uncle' Dave Meikleham. Give it a listen. Pac-Man and Ewoks ensue...
Every character in the history of games is a simpering moron. That's the only explanation we can think of that solves the mystery of how the virtual stars inside managed to fool everyone with the most half-assed, obvious costumes since Zorro chose the smallest Spanish mask in existence and thought: "F*ck it, who'll know." And whether dressing up as the enemy, the opposite sex or a homicidal clown, these characters rubbish disguises rarely got rumbled.
Videogame technology is evolving. Where animation for the Apple II’s Prince of Persia was achieved by the developer sticking a sheet of tracing paper over videos of his little brother performing acrobatics, we now have motion capture, destructible environments and specular reflection (whatever that means). Nevertheless, all the technological innovation in the world can’t save those games lacking that special something – good game design. Want a few examples? Read on...
As you're probably aware, Red Dead Redemption comes out this week, and hopes are running high that it could mean a dramatic shift in popularity for westerns as we know them. Regardless of whether or not it's a hit, though, videogame westerns – too frequently dismissed by jaded critics as a genre that always sucks and always sells like shit – have been with us for a long, long time. Long enough to diversify, experiment and get really, really weird. To celebrate all this bold innovation of what's always seemed like a stale genre, we've dug up a selection of the most unusual, unorthodox and flat-out bizarre westerns we could find.
Oh, and while we realize it's going to be the first thing that pops into a lot of your heads, we'll just say up front that Custer's Revenge isn't one of them.
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