You never knew they were so wrong...
The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.
AND YET. We still get sent screenshots that look like someone deliberately picked them to make the game look bad. Look at these amazing examples of fail from this year's show
E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.
“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.
Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game.
When did professional darts players attain to the status of WWE stars, playing to stadiums full of screaming fans and strutting into the place with an effing intro? Bluster aside, there is no way that holding a Wii remote like a dart is “realistic.”
There’s no shortage of people who think “videogames” and “music” are two impossibly distant mediums. One is something you do to kill time, the other is the ultimate expression of the human spirit and emotion yank yank blah blah blah. Game music is every bit as moving, long-lasting and inventive as the so-called real deal. It’s also such a relatively new form of music that its entire history has unfolded within our own lifetimes
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.
How noble, the human species! Once a year we selflessly take a break from wrapping products in toxic plastics and burning piles of old tires to appease this stupid, stupid planet we live on. How dare it demand more trees, breathable air and animals that don’t choke to death on our trash?
Serious golf has its place in the gaming world, but plenty of gamers would just as soon embrace the lighter, more fantastical side of it. And there have been many great but simple golf games over years, such as Mario Golf and Hot Shots. Following in their footsteps and with a few more tricks in its bag of clubs, is Pangya: Fantasy Golf for the PSP.