They (whoever “they” are) say you should never meet your heroes. The logic behind that tidy parcel of wisdom is that if you get too close you'll see how human and pathetically ordinary your heroes actually are. But things are quite different in Japan. Meet the oddest Japanese videogame heroes and you won't be underwhelmed or disappointed: instead, you'll be hypnotised by some podger's perpetual hip gyration dance and ripped to
All week we’ve been wallowing in Sega-soaked self pity, lamenting the Dreamcast’s tragically short lifespan. From 1999 to 2001 it managed to go from “Sega’s big comeback” to “whoops, out of business” despite a strong, diverse lineup of first and third party titles.
It was released way back at the start of the 80s. So surely anything worth saying about Pac-Man has been said already? Actually, we don't think so. You may have heard how Pac-Man is gaming's premiere pop culture icon and how he single-handedly pushed electronic entertainment into the big time. But what you haven't heard until now is why Pac-Man is the original Resident Evil. Or why Pac-Man is more like Grand Theft Auto than you could ever
Any old Tom, Dick or Harry with a comprehensive grip of computer programming and loads of money-men friendly ideas can spew forth a game that’ll sell a shit-load of copies. With that in mind, and a science stick gripped in one hand, we’ve come up with full-proof calculations on how to make the perfect moolah-making game for most of the major genres. Below you’ll find the perfect titles that’ll make any suit sully his
Japan has a well-earned reputation for daft, brilliant and disturbingly odd TV game commercials, but it took a long (sometimes painful) evolution along a course signposted by geeky TV celebs in bad jumpers during the 1980s and PlayStation-sophistication in the 1990s, for that rep to be won and maintained.
Back at the end of the 1970s, Japanese gamecorps started trying to convince their public that games were not something to be afraid
If imitation is the greatest form of flattery, then the following games are the biggest kiss asses of all time. Whether photocopying the entire structure of a monumental platform game or cloning every character and move from a beloved beat 'em up, these titles have no qualms about knocking-off other developers’ work
7. Banjo Kazooie
Ripped off: Super Mario 64
The photocopied premise: A fat character jumps through portals into a
We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games.
Sometimes, games are so good we say they're 'good enough to eat'. That's usually not strictly true, of course - DVDs, Blu-Ray discs and the human mouth do not mix. But what if games were turned into candy bars? Now there's an idea.
If our Photoshop attempts are anything to go by, there's a huge market of untapped potential just waiting for some entrepreneur to take a lucrative bite. Just try not to dribble on the keyboard,
There is no better way to end GamesRadar’s Shark Week than by preying upon sharkdom’s oldest and greatest catchphrase, “Jumping the Shark.” Popularized by the literal jumping of a shark in a 1977 episode of Happy Days, the colloquialism is now used to describe something veering into absurdity or lesser quality.
Mums are genetically programmed to stop you doing the things you like. As you get older, perhaps you start to understand their reasoning - even perhaps admitting they're right. But not when it comes to videogames.
We're sure you've heard these utterances more times that you can remember. So have a listen next time you're playing and see how many you can hear. Collect the set!