Right, Darth Vader is Luke’s father, Bruce Willis is dead in the Sixth Sense, Brad Pitt and Edward Norton are the same person in Fight Club. There, we’ve just ruined three movies for you. We’re fairly sure you won’t care about us ruining these plot twists by the end of this article, though, as we’re about to spill the beans on 80 (some potentially game-ruining) spoilers.
Some games simply must have cooperative play. Gears of War, for example, was clearly designed with a co-op experience in mind – there are two main characters on the same mission with the same abilities with a strong personal bond. Blasting through the story with a friend lets you partake in that bond, which is a much more powerful experience than plain ol’ deathmatch or CTF.
Spoiler alert! The following video and article contain explicit discussion of critical plot points from several popular games. Watch and read at your own risk.
When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’”
Gamers are a fickle and impatient bunch. After spending our childhoods at the altar of a twitchy, flashy, interactive dream box, we tend to act a bit ADD. The best games, however, can cut through this clutter right from the start. They dazzle us with cinematic spectacle or immerse us with unexpected realism. They overwhelm our eyes and ears with technological power or capture our minds with extraordinary storytelling. Within those first few minutes of play, they demand our attention.
By now you’re probably aware of all the top-tier games coming out in the first three months of 2009, but isn’t there a little part of you that wants to know what the devs are working on next? We sure as hell do, and have already made up our minds about what should be unveiled before the year is out – most of them games we already suspect are on their way but have so far remained hidden.
The Hitchhiker’s Guide To The Galaxy, Ghostbusters on C64, Aladdin, Goldeneye, Riddick: the list of great movie tie-ins is barely longer than Russell Crowe’s temper. What chances, then, of even seeing a few good ones during 2009? Can the year that sees Barack Obama’s inauguration, a Michael Jackson comeback, and a Star Trek movie that doesn’t suck, prove that anything is possible?
Ghostbusters: The Video
Guaranteed 100% accurate unless wrong.
Just a few weeks ago we celebrated the very best of 2008 with our Platinum Chalice Awards.Today though, we must temper our merriment with disdain and head-sagging shame, for these are the moments that truly made our stomachs turn.
Videogames have always been violent. Violence is inherent in the medium, inseparable from the essential experience of playing games. Without competition and conflict resolved by violence, games wouldn’t be games: they’d be screensavers. Gore is a slightly different matter, though. Better graphics and physics have ushered in a new era of explicit gruesomeness.