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  • You’d be forgiven for thinking that R-Type consisted of just one level; one rock hard level that, with your paltry three lives, you’d never seen the end of. R-Type is a gaming Everest; you’d climb it, carve your initials on the high score table and then swagger off, content with your life.

  • Oh and it all looked so promising. The classic Ridge Racer series resurrected in all its tail-sliding glory. A modern face-lift with some real-life road and race classics. A storyline to tie the whole thing together. Girls with really big breasts. Bouncing.Yet this is a pantomime of a good racing game. If only your TV could transmit the smells of burning rubber it would stink. Consider this: it takes elements from familiar and already successful games and does them worse. Does that make sense?
  • Have you ever stopped to think about what’s in your Wii remote? You might sensibly think it’s batteries, or circuit boards, or jam, or whatever witchcraft it takes to make Nintendo’s motion magic work, but it’s not. Put the remote close to your ear and you should hear something unusual: “BWAAAAAAAHHHHH!”

  • The Rabbids are ready for the Wii U on day one, but their newest party game is stuck in the past...

  • Oct. 2 2007 Simbin's last effort, RACE, left us feeling a little underwhelmed. After the heady heights of GTR 2, the lesser-powered vehicles and lack of graphical polish felt like a bit of a step back for the developers. But true to the World Touring Car Championship series which it emulates, SimBin are back with this year's version. Complete with the new drivers and tracks featured in this year's WTCC, there's also a whole garage of extra content bolted on. On top of last year's WTCC '87 and
  • Sept 28, 2007 Let's be brutally honest. Race Driver: Create & Race isn't the best looking of the Race Driver franchise. That's not to say it isn't a phenomenal effort for the DS - it kind of looks likes other formats, but only if you squinted and looked at the screen with your head inside your t-shirt. Plus, the handling has been simplified to the point where driving a Renault Clio and STRANA Supertrack feels much the same. It makes what was a simulator with arcade leanings a totally arcade
  • In our first race, we took the corner too fast. As we smacked into the crash barrier, we saw the hood fly up and away. In the rearview mirror, about 20 cars thundered past in a billow of dust, and one of our wheels followed meekly behind them.

    A lot of RACE On’s energies are devoted to letting you live your WTCC (World Touring Car Championship) fantasies.

  • Without doubt, Race Pro is going to test even the most enthusiastic of console racers and for a number of reasons. We’ve been raised and spoilt with high production, big budget, bells-and-whistles racing games for years. Need For Speeds, Forzas, Gothams, Gran Turismos and GRID have accustomed us to extremely high standards.

  • That Radar Mission is just a fancied-up version of Battleship with a few tweaks isn’t a bad thing. It captures the pure essence of the original and spices it up a bit. Strategically sending volleys of missiles careening into a grid-based ocean in an effort to sink an armada of invisible ships is more thrilling than it should be. Process of elimination and a little luck is all that stands between victory and having your fleet thrashed to the bottom of the sea in a pile of twisted metal.

  • Japanese role-playing games frequently fall into the same clichés and it’s becoming increasingly difficult to find new ideas within the genre. Thankfully, Radiant Historia provides us with something innovative and mind-boggling...


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