As you’d expect, We Cheer is totally wholesome and American – what else could a game about cheerleading be? It uses two remotes as virtual pompoms, which you whirl around according to the on-screen arrows. The actions seem authentically cheerleadery – lots of air-punching and arm-windmilling – and up to four people can play at once (presumably in a very large room) with one remote each.
You know you’re in safe hands when you load up We Love Golf. It’s that Camelot logo – it instantly speaks of heritage and gravitas. It’s also the final nail in the coffin of the dream that someday the Wii might play home to a golf game that actually feels like real golf. After all, if they can’t do it, no one can.
The Adonis-like figures bestowed by Wii Fit go someway toward justifying that hefty balance board start-up cost. But, for our money, it’s the strength of supporting third party software that will truly justify the purchase. ‘Babes’ digging our mad balancing skillz will only get it a free pass for so long; a sorry looking pile of sneered at DK Bongos reminding what fate befalls a library-less peripheral.
If, like some of us, you think that going on skiing trips is about as far removed from the idea of a holiday as a spell behind bars, Family Ski & Snowboard could be a comfortable middle ground. You can dress your avatar or Mii in a wealth of hats, gloves, ski suits and outfits without actually having to spend half an hour struggling into a fluorescent ski suit.
For those short on time, refer to our review of Wanted. It’s the same kind of game – short and bittersweet, poorly made but confident, filled with ideas but none of them strong enough to carry the game.
Wet is as dumb as it always promised to be – fourteen stages of constant blasting with the occasional platforming interlude.
If Vin Diesel wants to turn Wheelman into a movie he’s going to have to stump up a budget of about $5 billion. That should just about cover the hundreds of cars that explode, the thousands of objects that get flattened, and the special effects that allow vehicles to melee attack one another and Diesel to leap between cars travelling at 100mph.
There’s nothing wrong with being a game for kids, and Where the Wild Things Are (the game of the film of the book, no less) is a decent example of finger-fangling fun for the younger player. It’s repetitive and sometimes tedious for those of us who are over ten, but it’s also inordinately charming.
The big question here isn’t so much ‘where’s Waldo?’ but ‘where’s the game?’ – we rattled through this in under two hours. Okay, we played on Easy difficulty, but Normal wasn’t much more of a challenge. There is no Hard mode.
The character you play in The Whispered World is called Sadwick, a young clown in a travelling circus. His name is apt, because he’s constantly glum and morose, possibly in an attempt to personify the mumbling teen stereotype we all loathe so well. Curiously, he talks an awful lot as well, considering he’s meant to be sullen and broody...
About eight hours in, hero Leonard punches a dragon in the face. It’s the only bit of fun in the entire game. This long delayed JRPG doesn’t live up to the high expectations it set at E3 2009. The problem is that it’s dated. From the poorly dubbed voices to the menu-heavy battle system, this feels like you’re playing a ten-year-old game.