Jan 8, 2008
In2Games first peripheral/golf game bundle Real World Golf was justly praised for its responsive peripheral (the glove-based Gametrak) and acting somewhat as a teaching tool for the real thing. And yet, two years later, heres RealPlay Golf, fundamentally the same game as Real World Golf, only now with a less intuitive, less sensitive peripheral. Its a massive step backwards.
The courses themselves are well planned and present some dastardly challenges; its just a shame you have to
Jan 8, 2008
Its a strange time to be a PS2 owner, surviving as they are on a gaming diet composed chiefly of Wii ports denuded of their motion-sensitive gimmicks. But last year, In2Games appeared on the horizon and told PS2 owners not to fear - promising to bring Wii-beating motion control to the venerable
Jan 8, 2008
Puzzlesphere might look like potentially the most fun out of the RealPlay range, but that impression couldnt be more wrong. How come? Essentially, you navigate your ‘Xorb through a series of increasingly diabolic levels, a bit like classic puzzler Marble Madness back on the NES, only this is in 3D. You do so by tilting your peripheral in your chosen direction, liberally tapping the green button to apply the breaks. And therein lies the
Jan 8, 2008
Like the other RealPlay titles, the steering wheel peripheral doesnt add a new dimension of control; it merely adds a new dimension of difficulty - wrecking what might have been a half-decent budget game underneath. Here, there isnt even a half-decent game underneath, but what looks like a half-finished PS1 game.
How half-finished? Well, the moment you hit a ramp, your car will start flipping uncontrollably, no matter what. Youd laugh if you hadnt spent full price on the thing.
You shouldn’t overlook Recettear: An Item Shop’s Tale. The indie JRPG by Carpe Fulgur came out of nowhere and stormed our hard drive right before it stole our hearts. It’s not often that we see such an excellent JRPG on the PC that’s not an MMO or a console port and we just can’t recommend it enough…
If you need to know the quickest way to flush your money down the toilet, Red Baron Arcade is the answer. Originally penciled in for a release last year, the dogfighter disappeared into the ether after Activision swallowed the whole of Sierra. Six months later, the game crash-landed on the PSN store, treating gamers to one of the most poorly presented PSN titles in recent memory.
Breakdancing and geometry may sound like unlikely bedfellows, and this game proves beyond all doubt that this is the case. A tie-in with the real-world breakdancing contest, BC One challenges you to concoct fly b-boy moves by drawing shapes between coloured blobs on the touch screen. The more shapes you draw, the better your moves; hit the wrong colour and you stumble.
There’s no point having a sprawling landscape if you can't fill it with tons of shit to do in between the regular missions. GTAIV has the occasional stranger to help out in Liberty City. Just Cause 2 has a stack of things to blow up around Panau. And Far Cry 2 has, erm? <cough>. Anyway, Red Dead Redemption and its miles of dusty land between different towns and villages could’ve wound up a joyless trek to wander across. But, holy crap, there’s so much stuff to do here that you need never be bored.
Well, pilgrim, in this world, there are two types of people - those who have guns, and those who dig. Or maybe those who like third-person shooters and those who don't. Either way, we don't think it's nice, you laughin'.Ahem. Sorry. This isn't working, is it? We were going to do this entire review in a Clint Eastwood voice, because that's so obviously what Rockstar have in mind for Red Dead Revolver - a gritty homage to the Man With No Name. Since 'acquiring' it from Capcom, they've polished it
Red Faction: Guerrilla surprised gamers with its open-world approach and creative application of destruction options. Red Faction: Armageddon will surprise Guerrilla fans who haven’t been following preview coverage, because in many ways it does the opposite of Guerrilla: instead of an open world you get linear corridors; instead of tons of vehicles to tool around in, you get a handful of vehicles to use in specific levels (but the vehicles are all awesome); instead of human enemies you get (mostly) alien monsters...