We step into bright midday sunshine. Before us lies a textbook country vista: rolling hills stretch off into the distance, blanketed by lush green grass. Flowers angle their heads towards the sun and a flock of sheep nonchalantly chew upon the grass. Its an idyllic scene. But the peace is about to be shattered.
Smirking maliciously, we project our will to the diminutive creatures standing next to us. Their howls of laughter fill the air as a handful of them rush over to the nearest group of
On the internationally recognized scale o’ evil Overlord Dark Legend is more Walt Disney than Pol Pot. The central premise might suggest it’s a game for megalomaniacs in waiting but the contrived plot actually has you thwarting baddies rather than stealing children’s lollipops. That said, there’s still much to recommend this Wii exclusive prequel.
Though it admittedly doffs its cap to Nintendo’s wonderful Pikmin, Overlord II is precisely the kind of inventive title we should be crying out for in this sometimes derivative day and age.
This sequel has opted to consolidate rather than innovate though, with most of the facets that made the first game such a lark simply emboldened upon here.
Overlord on DS is quite a different proposition from the Wii game. Here, you have just four goblin thingies to control, each with its own unique talent (water-resistance, inflammability and so on). These skills have to be applied to a range of simplistic puzzles in order to progress, so expect minion-swapping, block-pushing and switch-pressing aplenty.
So every night, this guy frizzes and waxes his hair, puts on a spot of eyeliner, dons skinny jeans and adopts a lisp. He heads to a bar, and chats up every girl he sees. Most of them take one look and leave – he looks cheap and ridiculous. Once in a while though, a girl – maybe she’s drunk, maybe she’s stupid – thinks ‘yeah. He looks like Criss Angel. This’ll be amazing!’