Jan 15, 2008
Samurai Warriors Katana is finally here, and after several so-so earlier titles, it pretty much has the ‘remote as sword field to itself.
In Campaign mode this is basically Time Crisis with a sword. This is a very good thing. Relentlessly on-rails fighting can get boring, but Katana mixes up the missions in imaginative ways - youll have to creep through forests filled with archers, spotting them before they can shoot you in the back, hide behind fences and shoot onrushing
“Fixed fortifications are a monument to the stupidity of man.” General Patton said that. Dude was dead wrong, or at least he never played Sanctum. Created by indie developer Coffee Stain Studios, Sanctum is not your average tower defense game. Yes, you have to purchase, build, and upgrade turrets to defend a core from hordes of monsters ever increasing in size and difficulty, but there’s an element that makes Sanctum stand out: once you’ve completed your defensive positions, you can get into the fight yourself...
For those not familiar with the SAS, it’s the Brits’ equivalent of the U.S. Marine Corps. Or, if you believe SAS: Secure Tomorrow’s interpretation, it’s an army of unkillable yet dim-witted super-soldiers that mow down international terrorists by the dozen.
Oddfish, this Savage game: it tastes just like an online FPS, with third-person elements, but there's a strange smell about the place. It's almost as if... there's some real-time strategy going on. For the beginner, Savage is a disconcerting experience: just what is this strategy element? Where is it coming from? What does it mean? And whose orders am I completely ignoring? Important questions indeed.Perplexingly, these are questions that remain unanswered by the game itself. There is no
Savage 2: A Tortured Soul desperately tries to deliver a new kind of game where real-time strategy and first-person action get it on to provide the ultimate new two-in-one genre combo. Unfortunately, its multi-genre elements dont always get along, and playing the game will sometimes make you feel like youre watching your mom and dad fight.
To be fair, Savage 2 has smoothed out a ton of the rough spots since developer, S2 Games took their first stab at creating a Frankenstein game thats one
PixelJunk Monsters got there first in bringing the classic tower-defense genre to the PSN, yet Savage Moon just about edges out in front to take the lead with its utterly bleak setting and screeching, scuttling creepy crawlies. The aim of the game is really incredibly simple: players must prevent waves of bugs from destroying their vulnerable moon base by building automatic weapons defenses around the map.
SAW is a happy game with bunnies and flowers and cakes. Arch villain Jigsaw’s had a change of heart and is dishing out presents because… no, not really. It’s bloody miserable. It’s also hugely dark, crudely animated, has ropey combat, and the scenarios – despite getting more and more gruesome as the game goes on – start to drag after a few hours. Not much to like then?
Saw: The Videogame positions itself much like Saw: The Movie – an annual dose of interactive gruesomeness. And as with the films we find ourselves begrudgingly returning, not out of enthusiasm, but bleak curiosity. Zombie Studios follows up spine snapping and chest scything with explosive vests, acid baths and drowning tanks, preceded by a literally eye-opening kick-off. ‘Accidentally’ mess up the puzzles and you get to watch Jigsaw’s cruel machinations play out in ropey HD...
Bike games are hard. Finding the inch-perfect line every time, keeping it on the black stuff and shiny side up amidst a field of amazing riders while juggling brake balance, lean angle and rider weight is a demanding prospect for even the most experienced gamer.
However, although were all for being eased into a game, SBKs Arcade mode offers so much assistance that you can ride at full lean, at full throttle on the gravel without getting asphalt in your face. By way of contrast, the full-on
Don’t get us wrong, we like bikes as much as the next guys. We like riding bikes, we like looking at bikes, we like watching people rip their kneecaps off by falling off bikes at high speed. We like bicycle kicks, we like the phrase ‘get on your bike’, we even sort of like Burnley FC defender Andre Bikey. But do we like them enough to shun louder, more explosive racing games in favour of a gruelling motorbike simulation that’s as dry as a cactus with a skin condition? Well, that’s where we have our doubts...