We put a lot of trust in a button press. When you squeeze that trigger in Halo you always know what’s going to come out of that gun. It has to be this way. Imagine, for example, if nine times out of ten Master Chief’s shoot button became an instruction to drop his weapon – he’d be pretty screwed. Wii remote gestures are not button presses, however, and Ready 2 Rumble hammers the point home.
At this point in Wii's lifecycle, we've seen enough terrible budget releases that a game like Real Heroes: Firefighter - with its generic title, cover art, and even token press quote -- should very well set off red flags. But resist the urge to cast this one aside on a glance.
Like Hull City in this season’s Premiership, Real Football 2009 (Real Soccer 2009 in the US) is something of a surprise package. And just like Hull, it may look rather rough around the edges but it offers a solid defense plus fast-paced, attacking football with occasional flourishes that allow it hold its own against the big boys.
"Real Time Conflict," blares the title of Namco's Real Time Conflict: Shogun Empires. From that, you might extrapolate that this is a Real Time Strategy game, like PC classic StarCraft. But there's a reason it's "Real Time Conflict" instead of "Real Time Strategy," and that's because Shogun Empires doesn't actually have any strategy. In fact, it's not only completely devoid of strategy, but also of any compelling gameplay whatsoever. Good thing it's a Real Time Conflict, then. Let's shrug off
The first time you get a look at this golf game's controller, you just have to snicker. It's not the main unit, which sits unassumingly on the floor like a box of Oreos or the amp from a car stereo, and it's not the single, giant button that plugs into the main unit, so you can tap it with your foot. No, it's the gloves - those crazy, fingerless Velcro gloves, each of which is tethered to the main unit by a long, retractable string that clips onto the glove's underside, leaving your hands free
Jan 8, 2008
In2Games first peripheral/golf game bundle Real World Golf was justly praised for its responsive peripheral (the glove-based Gametrak) and acting somewhat as a teaching tool for the real thing. And yet, two years later, heres RealPlay Golf, fundamentally the same game as Real World Golf, only now with a less intuitive, less sensitive peripheral. Its a massive step backwards.
The courses themselves are well planned and present some dastardly challenges; its just a shame you have to
Jan 8, 2008
Its a strange time to be a PS2 owner, surviving as they are on a gaming diet composed chiefly of Wii ports denuded of their motion-sensitive gimmicks. But last year, In2Games appeared on the horizon and told PS2 owners not to fear - promising to bring Wii-beating motion control to the venerable
Jan 8, 2008
Puzzlesphere might look like potentially the most fun out of the RealPlay range, but that impression couldnt be more wrong. How come? Essentially, you navigate your ‘Xorb through a series of increasingly diabolic levels, a bit like classic puzzler Marble Madness back on the NES, only this is in 3D. You do so by tilting your peripheral in your chosen direction, liberally tapping the green button to apply the breaks. And therein lies the
Jan 8, 2008
Like the other RealPlay titles, the steering wheel peripheral doesnt add a new dimension of control; it merely adds a new dimension of difficulty - wrecking what might have been a half-decent budget game underneath. Here, there isnt even a half-decent game underneath, but what looks like a half-finished PS1 game.
How half-finished? Well, the moment you hit a ramp, your car will start flipping uncontrollably, no matter what. Youd laugh if you hadnt spent full price on the thing.
You shouldn’t overlook Recettear: An Item Shop’s Tale. The indie JRPG by Carpe Fulgur came out of nowhere and stormed our hard drive right before it stole our hearts. It’s not often that we see such an excellent JRPG on the PC that’s not an MMO or a console port and we just can’t recommend it enough…