Does Rayman Legends live up to the fantastic 2D platforming of its predecessor? Find out in our review...
The visuals alone are enough to lull even the most seasoned gamer
into a false sense of security. Vibrant colors abound, preposterous characters
gambol and cavort with giddy abandon, and vivacious animation breathes life
into the already-fecund levels. But don’t be fooled by Rayman Origins. This
intensely beautiful 2D platformer can easily crack open and scramble even the
most hardened of hardcore gamers.
And that’s a very good thing...
As a launch title for the Wii, Rayman Raving Rabbids earned a spot in the hearts of many an early adopter of Nintendos newest system. Featuring a nifty mix of waggle-based mingames, cutesy-yet-deranged rabbits, and a limbless protagonist with a penchant for dressing up as a granny (among other things), Rabbids was universally regarded as a fun and friendly “new-gen” experience. Parents and kids across the land spent hours besting each other at dozens of rabbit-centric, hand-flailing
Nov 19, 2007
Having had last Christmas ruined by a soundtrack of manic rabbid wails emitting from the family Wii, we were dreading the sequel. And by the minigame-anthology laws laid down by Mario Party, this should have been worse than the first. Only, by some small Christmas miracle, its not.
Gone is the Neanderthal focus on aimless controller peddling, replaced with a whole host of game ideas. Just five minutes of play can see gesture mimicking to ride a mechanical bull, memory games to
TV Party is Rabbids do the Balance Board. About two thirds of the minigames require one, from surfing through space on an iron board to dodging potholes on a haywire Harley Davidson. The games can be played with remote tilting, but where’s the fun in trying to urinate on plants if you’re not leaning to direct your virtual wee-maker?
We put a lot of trust in a button press. When you squeeze that trigger in Halo you always know what’s going to come out of that gun. It has to be this way. Imagine, for example, if nine times out of ten Master Chief’s shoot button became an instruction to drop his weapon – he’d be pretty screwed. Wii remote gestures are not button presses, however, and Ready 2 Rumble hammers the point home.
At this point in Wii's lifecycle, we've seen enough terrible budget releases that a game like Real Heroes: Firefighter - with its generic title, cover art, and even token press quote -- should very well set off red flags. But resist the urge to cast this one aside on a glance.
Like Hull City in this season’s Premiership, Real Football 2009 (Real Soccer 2009 in the US) is something of a surprise package. And just like Hull, it may look rather rough around the edges but it offers a solid defense plus fast-paced, attacking football with occasional flourishes that allow it hold its own against the big boys.
"Real Time Conflict," blares the title of Namco's Real Time Conflict: Shogun Empires. From that, you might extrapolate that this is a Real Time Strategy game, like PC classic StarCraft. But there's a reason it's "Real Time Conflict" instead of "Real Time Strategy," and that's because Shogun Empires doesn't actually have any strategy. In fact, it's not only completely devoid of strategy, but also of any compelling gameplay whatsoever. Good thing it's a Real Time Conflict, then. Let's shrug off
The first time you get a look at this golf game's controller, you just have to snicker. It's not the main unit, which sits unassumingly on the floor like a box of Oreos or the amp from a car stereo, and it's not the single, giant button that plugs into the main unit, so you can tap it with your foot. No, it's the gloves - those crazy, fingerless Velcro gloves, each of which is tethered to the main unit by a long, retractable string that clips onto the glove's underside, leaving your hands free