After five years of hype, speculation and delay, Ubisoft’s Haze breaks cover - and despite being developed by Free Radical, the team behind the excellent TimeSplitters 2 on PS2 - it fails to better UT3, Resistance and CoD4. Haze looks poor, lacks set-pieces and feels like a novel idea that missed its window of opportunity, frayed by the requests of nervous Brand Managers and cruel demands of next-gen development.
Regularly described as “grand strategy,” Hearts of Iron III is certainly not “diet” strategy - It’s not even “super-size” strategy – it’s full on ‘ask the manager to see the 'special stuff' under the counter’ strategy. Taking control of virtually any nation on the planet, it’s your job to guide your people through the turbulent years of 1936-1948.
Aug 28, 2007
Four years in the making at Sonys Cambridge studios, Heavenly Sword is unashamedly the bi-product of Ninja Theorys obsession/adoration for the chop-socky, swordplay-filled flicks of yesteryear. Part Shaw Brothers flick, part Red Sonja with a peppering of Wushu, the developer even went as far as hiring the same sound masters who provided the battle sound effects on Ang Lees Oscar-nabbing Crouching Tiger, Hidden Dragon to supply the noise of steel clashing with steel in one-to-one
Typically, we here at GamesRadar want to root for those
underdog budget games that manage to make it to retail with all the other big
boys in the industry. So you have to believe us when we say that we take
absolutely no pleasure in tearing apart games like Heavy Fire: Afghanistan...
Is it a game? Is it a movie? Is it even any good?
Game developer PopCap's works translate so well to Xbox Live Arcade, it's scary. Heavy Weapon is their latest in a series of 360 upgrades to their popular PC time-wasters. This arcade shooter - originally released in 2005 - is the sort of pick-up-and-play, highly addictive original content Microsoft's Live service needs much more
Hell Yeah! Wrath of the Dead Rabbit is a quirky and irreverent downloadable platformer that sets you in the depth of the Netherworld as you shred through enemy upon enemy. Is it a hell of a fun time? Our review will reveal all...
It would have been fair to expect Hell’s Kitchen to be a Cooking Mama-style cook-‘em-up, but instead it focuses on all aspects of the restaurant. You’ll take orders, serve customers, cook food and placate CGI Chef Ramsay at every turn. Gordon begins each round just as he begins each day – incandescent with rage, ready to hurl (cuss-free) abuse at any lesser food-makers who dare to set foot in his kitchen.
Granted, Hellboy is not a terribly sophisticated comic book character. His super powers are basically just that he's remarkably durable, kinda strong and has a stone hand he uses to punch things. Thus, even though his comics tend to have interesting characters and storylines (not to mention fantastic noir art), we didn't expect his games to be about riddles or gadgets or sorcerous cults or anything else that says "brainy" instead of
Oct 31, 2007
Theres a grand, almost royal disappointment lurking at the heart of Hellgate. Its a disappointment wrought from the strange collage of game styles its inspired by. Its both a fast-paced first-person shooter recalling Half-Life and Call of Duty, and a simple action-RPG like Diablo.
On paper this could, and should, be one of the great addictive pleasures of our time - an engrossing treadmill of leveling up and upgrading your weapons, skills and items, mixed with the violence and