Launch title? It was meant to be, yes. But now Fatal Inertia is finally here, albeit as a PS Store release. And comparisons with WipEout are inevitable. Both are futuristic racers with anti-gravity craft and magnetic weaponry, but, well… one’s a lot better than the other.
Comparisons aside, there’s an abundance of features to get stuck into. There are four classes of racers, each with their own advantages and
From the weird-merchants behind The Path comes the game of Salome – the princess who asked Herod for John the Baptist’s head. It begins in clunky first-person, with you in a dungeon with nothing to do but be tormented by randomly appearing snippets from Oscar Wilde’s play Salome.
Ah, history. Stranger than fiction, and the source of the best stories. JoWooD, makers of variable quality games, rely on our love of the conflicts of the ancients to bring us a range of real-time strategies developed by WorldForge, who made Ancient Wars: Sparta. WorldForge, it seems, are keen on creating ponderously predictable RTS campaigns in a game engine that softly mimics Warcraft III and its ilk. Sadly for us, the game has nothing of
Any game in which you have a small powder keg of gunfire at your disposal shouldn’t be scary. It certainly shouldn’t be creepy. It shouldn’t have you slowly stalking a dimly lit corridor packing a beefy shotgun in anticipation of the grim, blood-soaked ghoul that’s lurking around the corner.
When you name your game FEAR, it had better be scary. The original FEAR jumped on the J-horror bandwagon and practically copy-pasted the black-haired ghost girl from The Ring, and it worked well the first time around with its “is she there out of the corner of my eye?” antics. The effectiveness of Alma, the FEAR series’ villain, has diminished significantly over time. Part of the problem is that “creepy little girls” aren’t creepy anymore – we’ve been there and done that to death. The other part of the problem is that she’s not even a threat – she just pops up now and then to yell “Boo!” but she is utterly harmless. FEAR 3 confuses atmosphere with terror: atmosphere is only scary if it actually contains tangible threats...
Nov 6, 2007
If you caught us while we were struggling through an inferior FPS that doesn't do the basic fundamentals that Halo nails so well, we could rattle off reasons all day long. Let's look at exhibit A: F.E.A.R. Files.
Now, you might think it somewhat cruel to compare a game like Halo 3 to a game which consists of a couple of short expansion packs to a PC game that's over two years old and isn't wearing its age particularly well. But then, publishers Vivendi obviously think it's fit to
Nov 8, 2007
FEAR has always been a game of two halves, both heavily involving people being cut into halves. On one side, perhaps excepting Crysis, it's the most cinematically kinetic shooter on the PC; on the other, a story-led atmosphere-fest. It's equal parts Hong Kong gun opera and Japanese horror. This (standalone) expansion pack rarely deviates from the - ahem - mandate, and this is both its strength and its weakness.
When it does deviate, it mostly just lifts tricks from its peers. For
What's the point of a shooting game? Shooting things! It's weird, then, how many first-person shooters are content to settle for positively wimpy gun mechanics, with rifles that sound like pea-shooters and machine guns that take three boxes of ammo to down a small mammal. If it's not fun to shoot, what's the point? Make an RPG or something. It's much more interesting to play games in which your shotgun's barrels emit deep rumbles, bullets palpably smash into bodies and where flying gore is
As with just about every Xbox Live Arcade game available (except maybe Wik: Fable of Souls), Feeding Frenzy is an exercise in basic game design. Stripped down to core elements, Feeding Frenzy challenges you to do two things: eat fish smaller than you and avoid getting eaten by bigger fish. While you're chomping and evading other chompers, you can pick up all kinds of little under-sea doodads, like score-boosting starfish or extra lives and the
Another game from Popcap for us to play while they’re busy not releasing Peggle on Arcade. Eat small fish, grow bigger, eat bigger fish – it’s essentially a remake of the original with new levels, better graphics, and more fish. If you’ve played Feeding Frenzy, you’ll be okay doing without the sequel. Or even if you haven’t played it.