We all make mistakes while trying to make our way through this crazy world of ours. So we can empathize with Darkwatch hero, Jericho Cross when his well-intentioned train robbery goes awry and gets him bitten by a Vampire Lord, turning him into a blood-thirsty creature of the night. It could happen to any of
Darkwind: War on Wheels is the best quasi-real-time, partially browser-based, online, post-apocalyptic turn-based vehicular fighting game we’ve played.
You have a gang in a persistent online world. You manage their training, vehicles and travelling orders from the Darkwind website, one in-game month passing for each real-world week.
Darwinia sounds like the sort of game that ought to involve tweaking squirmy single-celled organisms all the way up to pensive, brooding bipeds. In fact, Introversion's quirky Darwinia has nothing to do with its "Charlie Darwin" namesake. Instead, it "evolves" (if thats the word) a few coin-op principles into a psychedelic real-time strategy romp with rudimentary arcade tendencies. If retro-funky were real estate, Darwinia would own it coast to coast.
This is gaming at its weirdest, where
Life, reckoned Lord Attenborough in Jurassic Park, finds a way. It’s a maxim which holds true for Darwinia+’s little computer people who have grown complete virtual lives within a computer simulation, only to be pushed to the brink of extinction by a computer virus.
Datura is another surreal downloadable experience from the team behind Linger in Shadows. With its Move-centric approach to interactive art, how does it fare? Read on to find out...
Imagine a straight-faced The Settlers and you’re getting there. The core play is that of nurturing a medieval settlement into a city, adding and upgrading buildings with various functions and attempting to keep your resources balanced and your inhabitants happy.
Oct 17, 2007
Dawn of Magic is perhaps one of the least offensive games ever made, but it's also one of the most toothless. The game successfully copies moves from the Diablo book of success, but in the end it simply does not have enough soul to rest anywhere near that classic franchise.
As its title suggests, Dawn focuses heavily on magic for combat, with a series of strange classes - the Baker's Wife, the Fat Friar, etc. - able to specialize in twelve schools of magic. Spells can be mixed
Dawn of Mana trades RPG tradition for action, eschewing classic elements in favor of tired double-jump platforming mechanics. Its initial moments are filled with hope, as the colorful characters of Keldy and Ritzia are introduced. The basics of play are explained: knock inanimate objects like barrels, lumber, and boulders into enemies, and those monsters will panic for a few moments while you whack them with impunity. Since only panicked baddies drop upgrade items, and fully-aware opponents can
Attempting to strip an MMO down to pure PvP is a nice plan, but one that requires a lot more depth than Dawnspire possesses. You choose one of five character classes, build their skills from a pool and then its straight into frenetic battle. With only one game mode (others promised), the battles feel perfunctory, with no leveling, PvE or pickups. Limited skills and frequent deaths mean you spend more time waiting to resurrect than fighting. Perhaps in a few months time, when more modes and
Why should you care about Daytona USA? Firstly, it’s by Yu Suzuki and
AM#2, creators of Virtua Fighter, OutRun and Shenmue. It’s also the
highest-grossing arcade game of all time. Fact. Being so ace and so
popular, you'd think it would be a top priority to bring it to home
consoles in a decent state. Well, you're looking at the FOURTH attempt
to do so, after two mis-steps on Saturn and a great-but-different
version on Dreamcast. But this PSN/XBLA version is finally a conversion
of the coin-op classic it was meant to be played – and it's incredible.