Tricky review to write, this one. Tricky review indeed. You see
Battlefield 3 is really two separate games fighting for attention in the
same package. One of them (and arguably the one that most of the
series' core fanbase are interested in) is very, very good indeed. The
other, despite looking very pretty and seeming to have the best of
intentions, is a formulaic, often-shambolic mess of thing, which stumbles into
the territory of the downright broken at times.
So the question is, does one ignore the crap and rate the game based
upon the best bits, or take Battlefield 3 as an overall package and
adjust the score accordingly? I'm going to have to do the latter, because Battlefield 3 is
an overall package, and a review cannot simply be written for a
selected group of gamers. I will however, be breaking things down a bit in my text so that you can contextualise what the final number means for you personally. My position clear, let's get on with this,
Initially we really didn’t know what to make of this Disney meets Day of Defeat oddity.
A well-known problem of game development, characterised by professional experts as 'The Sequential Success Conundrum', can be summed up thus: how much do you make your sequel like your previous, successful game? And how much do you change it in the name of progress? Difficult decisions must be made in long, sweaty meetings. For the developers of this sequel to Battlefield 1942 the answer was something along the lines of: "It has to be exactly the same, only different too, please." To their
It’s finally arrived – and while the silly story, drab voice acting, contrived dialogue and limp characterisation made us wince more than once, the world that it takes place in is more than enough to compensate for said errors. For the uninitiated out there, the story of Bad Company is this: you play Preston Marlow, a new recruit in B Company (hence the title) working with a ragtag threesome of war vets in the midst of a
Appropriately enough Bad Company 2 begins by kicking the doors in and unloading a shotgun blast of thrills in your face. Following a brief, straightforward prologue you’re pitched into the snowy wastes of Alaska (not to mention 24-style intrigue) as the Bad Company boys stumble across a Russian plot involving a terrifying experimental weapon. Given that almost every gun you can pick up here doubles as a grenade launcher, that’s quite a threat.
Last summer I sold a load of old Topps cards on eBay. What was striking was (a) the prices people were willing to pay for cards of shaggy-haired Belgian soccer players, and (b) how many decade-old unopened packets are up for sale. How could anyone resist tearing them open to see what’s inside? That’s the whole joy of it!
Fiddly, obscure and as ugly as mashed offal. But look closer and Battleground Europe is deep, wide, complex and an overlooked attempt to create a massively multiplayer World War II game.
Pulling together soldier sim, tank sim and flight sim in a grand conflict, its played over weeks and months in a single, authentic theatre of war. And you might say that its only as pretty as it needs to be.
But does it deserve your money? Thats hard to answer, since the reality of this game is far from what
Prince of Persia as an action platformer: great. But as a turn based strategy game? Prince moves four squares across the wall, buzzsaw trap moves three? Um, maybe not.
In actual fact, it's turned out a lot like Advance Wars, with the Prince (and various other generals) leading armies all over the Middle East and India in the period between Sands of Time and The Warrior Within.
And, you know, it's also turned out rather brilliantly. The gameplay system, based around randomly drawn cards set in
Battlestar Galactica is a difficult game to judge. On the one hand, it doesn't seem nearly as good as it should be. On the other hand, it is kinda fun to fly around and blow the bejeezus out of Cylon fighters.
Battlestar Galactica should really be a clone of classics like Wing Commander, Freespace, or Colony Wars. All of the elements are there - giant capital ships with ridiculous weapons systems populated by swarms of one-man fighters; two sides locked in an epic struggle; and the vast