Real-time strategy on the DS? Hrm … probably wouldn't work all that well. The lack of a mouse to move around the battlefield swiftly and control all those units would be a pretty frustrating setup. It's a good thing that Age of Empires' immigration to the DS came complete with a genre switch, then. The Age of Kings retains a lot of similarities to its PC forebears, but with a console-friendly, turn-based setup.
The idea is this: play as one of five famous rulers - Joan of Arc, Genghis
Age of Pirates: Caribbean Tales, a sort of unofficial sequel to the recent Pirates of the Caribbean game (itself a renamed sequel to Sea Dogs ), is a Jack Sparrow of all trades. It just can't seem to get the individual elements up to the basic level even generic genre titles can manage, let alone master them.
Part island vacation, part RPG and part empire builder, it seems like the pirate's life could be reasonably fun for a while. Sure, the missions never get more interesting than bare bones
Nov 8, 2007
The best war-themed board games are objects that cry out to be framed and hung on bedroom walls. Their digital equivalents are rarely as handsome or full of character. Why?
We blame devs too short-sighted or mean to employ art talent like Robin Pirez and Sandra Rieunier-Duval, who have ensured this deep, turn-based treatment of the War Between the States is as decorative and atmospheric as it is engrossing and elegant.
At its core, this is a game about moving armies and molding
Not to be confused with the tactical meteorology epic, Depression: Rain over Europe, this real-time strategy from Buka Entertainment is aggressive indeed. It aims to be rather like a Total War for the first half of the 20th century. You know, that period when the most enlightened continent on Earth decided it was a good idea to make all its young men shoot each other with rifles.
To call Agon a point-and-click game is to grossly overstate the amount of clicking. For a very long time, the game involves nothing more than exhausting dialogue trees of the characters you meet. Although the puzzles you’ll eventually reach are decent enough, the swamp of extremely middle-class dialogue you have to trudge through makes it feel more like a book than a game.Worse still, the dialogue sounds like it’s delivered slowly
The difficult thing is trying to describe what AI War actually is. It’s an RTS with turn-based combat. It’s tower defence with spaceships and wormholes. It’s galactic conquest where the silliest thing you can do is try to conquer everything. It’s a skirmish game where the AI has no interest in pretending it’s a human player.
One of the most striking things about Aion is its grand visuals and fantastic environments. The azure skies, fantastical fauna, and floating cities in Aion make for a nice break from the boars and dusty castles you’re used to seeing in fantasy MMOs. But it’s the highly detailed lore that really helps create a vibrant and believable fantasy world.
Korean-model massively-multiplayer games have yet to trouble the highest ranks of our scoring scheme. Nevertheless, their attempts to make genres other than the straight roleplaying game work in the MMO mold is deeply admirable. This is one of the best. Air Rivals takes the character class leveling we’re perhaps a little over-familiar with, and then applies it to a third-person shooter, similar to console hit Starfox. Oh – and
This is a game from another decade, and its definitely not the 90s. A time when adventure games had lots of screens, many of which were just graphical interludes to walk through. Where your inventory quickly swelled with dozens of items, and visual clues telling you what to pick up were considered patronizing.
Al Emmo isnt just old-school; its total old-school immersion thatll thrill genre-lovers and the pathologically curious. It does its best to be funny, with an every-line-as-joke approach
Alan Wake begins with a nightmare. Chased by a ghostly hitchhiker he thought he'd just killed with his car, the titular protagonist is running and stumbling through the woods when suddenly, with a panicked start, he wakes. The writer is safe next to his loving wife and the two are on a relaxing vacation together in a peaceful rural town. Everything's okay… okay, that is, until their cabin comes alive, the wife is swallowed by an evil lake and the writer wakes up again, dangling alone over the edge of a dark cliff and wondering desperately which, if any, of these experiences is real.
Playing as Alan Wake, you'll face the same confusion...