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  • A quick flashbang takes care of the only guard, the locks are defeated in a matter of seconds, and any chance of mistaken identity is instantly washed away by the wallpaper - hundreds of newspaper clippings of recent college disappearances pasted up around empty cans of petrol and booby traps. In the final room, a terrified girl rolls on the ground, her hands tied, her face covered by an eyeless white mask that dangles down from the ceiling. One last door opens into the killer's underground
  • A moment ago, we dropped a drunk for not cooperating. He folded his arms and refused to be handcuffed. It took a Tazer to the forehead to get him to oblige. Boy, the Stetchkovs picked the wrong SWAT team to mess with. Seriously, if we have no remorse zapping helpless junkies in the face, then the real bad guys have no chance whatsoever. SWAT 4's plot-free carnage-romp through the underbelly of Boston is swept aside in this fine expansion pack of eight missions; but you'll need the original
  • Oct 16, 2007 You: a sentient marble, lonely in a world of physics. Them: magnets, air currents, ropes, cloth, cannons, helium, friction, spikes, whirling machinery and your ultimate nemesis, gravity. Your only ally as you wildly swish the mouse to roll drunkenly over Switchball's precariously floating levels is yourself, or specifically, other versions of yourself. Your ball, you see, can be switched. Become Metal, of the family Ball. He's big and slow to get up to speed, but a heart of cold
  • Nov 8, 2007 With no classic remakes on Live Arcade this week, gamers get treated to two semi-original games on the service. And of the two, Switchball is definitely the one you should be looking at. And please, throw away your preconceived notions that this is just a Marble Madness or Marble Blast Ultra clone. Switchball may look familiar, but it most definitely blazes its own trail. In Switchball you guide your little marble around 35 different, 3D levels overflowing with various types of
  • Swishy hair, swashbuckling swordplay, extremely tight bodices, buoyant boobs, and 17th century aristocrats that dual-wield pistols welcome you to North America's colonial period, as seen through the eyes of Korean game developers. Sword of the New World: Granado Espada features a new take to the old standard of massively multiplayer online games with plenty of animals to kill, lots of letters to deliver, and a gazillion little children who've lost their mother/sister/brother/sheep. But,
  • You've always meant to try a turn-based strategy game, but in light of customary distractions (school, job, sex life... anything that plays like Doom), you've avoided the genre like Homer Simpson fleeing an athletic trainer. Turn-based games are for spreadsheet sissies, you say, secretly wishing they'd make one accessible enough to fit your fidgety lifestyle. Your clandestine wishes have indeed come true: Sword of the Stars is the best candidate in years to make "you go, I go" interstellar
  • Loved by its fans and missed by almost everyone else, Sword of the Stars was perhaps the best RT4X game of the last year. The RT4X genre is "real-time Civilization in space." Take charge of a race; lead them through space to glory, to the detriment of all other races. But first, the bad news: Born of Blood still looks like it's been created using the 3D digital equivalent of poster paint and potato shapes. Whether you'd find the graphics charming or infantile is a matter of taste, but SotS
  • Who’d have guessed that a cartoonish, side-scrolling real-time strategy game about meat-craving Vikings, chili pepper-obsessed Aztecs, and Imperial Chinese warriors with a toy fetish would be our favorite WiiWare game this year?

  • Syndicate is reborn. 19 years after Bullfrog's cult classic, the franchise has been reinvented as a first-person shooter placed in the capable hands of Starbreeze, last seen retooling The Chronicles of Riddick and The Darkness. How does its sleek vision of the future fare versus the team's prior efforts?

  • Poor Gabe Logan. It must be hard to be stuck in Snakes shadow, while in possession of a moniker that sounds as if its ripped from a bad 70s cop film. Gabe may have triumphed on PSP through an adventure that was tightly designed, offering solid controls, but what was an impressive achievement on handheld is now merely adequate by PS2 standards. Dark Mirror, despite its stealthy roots, is actually more like a third-person shooter and this works to its benefit. Sony have sculpted a surprisingly

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